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Updated README
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yun-long committed Aug 27, 2020
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![Build Status](https://github.com/uzh-rpg/flightmare/workflows/CPP_CI/badge.svg) ![clang format](https://github.com/uzh-rpg/flightmare/workflows/clang_format/badge.svg)

We present a new modular quadrotor simulator: Flightmare.
Flightmare is composed of two main components: a configurable rendering engine built on Unity and a flexible physics engine for dynamics simulation.
Those two components are totally decoupled and can run independently from each other.
Flightmare comes with several desirable features: (i) a large multi-modal sensor suite, including an interface to extract the 3D point-cloud of the scene; (ii) an API for reinforcement learning which can simulate hundreds of quadrotors in parallel; and (iii) an integration with a virtual-reality headset for interaction with the simulated environment.
We demonstrate t:he flexibility of Flightmare by using it for two completely different robotic tasks: learning a sensorimotor control policy for a quadrotor and path-planning in a complex 3D environment.

![flightmare](./docs/flightmare.png)

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