Stars
Fast O(1) offset allocator with minimal fragmentation
Converting vertex meshes to voxel data and visualizing using VCT
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Screen Space Volumetric Light Scattering in Unity URP 14
ScreenSpaceLighting for Unity in PostProcessStack V2.
Windows/macOS/Linux GUI client for GIT users
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
Lite reliable UDP library for Mono and .NET
Example simple game with LiteNetLib (work in progress)
Pure C# HighLevel API for multiplayer games
💡 Build your own programming language! A C++17 PEG parser generator supporting parser combination, memoization, left-recursion and context-dependent grammars.
Python tool that allow to bake lightmaps for a scene in blender
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
This holds the tutorials for GameTutorials.com
Computer Graphics Assignment about Bounding Volume Hierarchies
UDP Client-Server implementation in Unity
Lightmap generator for Urho3D based on Hugo Elias's Radiosity.