A set of experimental plugins for GB Studio 3.0. Use them at your own risk :)
Show a dialogue box at the bottom of the game screen.
The Text
tab behaves exactly like the Display Dialogue event.
The Layout
tab allows to configure multiple options for the dialogue box:
- Minimum and maximum height of the display box, and if the border should be rendered or not.
- The initial position of the text.
- The maxmimum number of lines before the text will start scrolling up.
- Configure when the dialogue will close:
- When a button is pressed
- When the text finishes rendering
- Never (the dialogue box will remain on screen and allow other interactions. The dialogue can be hidden using the Hide Overlay or Overlay Move To events).
- If the previous content should be removed when displaying the dialogue. This is useful to avoid the text flickering when dialogue boxes are open with Instant speed.
Display a menu of multiple options and set the specified variable to the value of the chosen option.
Menu option position and navigation order can be set for each item in the Items
tab. The dialogue box size and the opening and closing direction can be set in the Layout
tab.
There's no maximum character length per item, but the total amount of displayed characters is limited to by the number of tiles reserved for UI text (52 for non-color mode).
Note: The event can get very long when there's a lot of items.
Renders a line of text at a specified position in the scene background.
There's no maximum character length for the text, but the total amount of displayed characters in a scene is limited to by the number of tiles reserved for UI text (52 for non-color mode), this includes text displayed with this event but also any other dialogue or menu.
A set of events that give access to the Real Time Clock functionality present in some GB cartridges.
Note: Cartridge type needs to be set to MBC3
in the project Settings, for RTC to work.
Set the values of the real time clock fields with a number or the value of a variable.
Store the current time in one variable for each value.
Starts the real time clock.
Stops the real time clock.
Mutes one or more channels for the currently playing music.
Store the value of a Player Field in a variable.
The available fields are:
- Platformer scenes:
Player Velocity X
: Current horizontal velocity for the player.Player Velocity Y
: Current vertical (jumping) velocity for the player.Player is in the ground
:1
if the player is jumping or1
if it's not.Player is on ladder
:0
if the player is on a ladder or1
if it's not.
Change the value of a Player Field.
The available fields are:
- Platformer scenes:
Player Velocity X
: Current horizontal velocity for the player.Player Velocity Y
: Current vertical (jumping) velocity for the player.
Color Mode Only
Fade some or all of the current scene's background or sprites palettes to or from a white or black screen, interpolating the color values for a smooth fade.
Drop the plugins
folder in your project. All the above events will be available from the Add Event
button.