Emerald Legacy is meant to serve as a finale to the trio of planned projects in the Legacy Trilogy led by TheSmithPlays. It is made using the Pokémon Emerald Disassembly made by the Pret team. This game is focused on refining a game that is considered a classic by many people into a nostalgic but improved experience with 20+ years of hindsight. Emerald is a great game with a ton of flaws when you use that experience to really look at it under a lens. Terrible pokemon pool, Weird team building choices, A great story idea executed poorly, baffling rival decisions, and one of the worst E4s. This game with all of these problems manages to shrug them off with memorable dex additions, fantastic gym leader ace choices, abilities, no more stat xp, Battle frontier, original ideas to the series, and overall a solid game. The Legacy Project aims to take what is good in a game and improve it while bringing its flaws up to that same level.
Keeping that nostalgic feeling is a key part of the project and thus requires us to temper our changes into things that improve the experience but don’t take you out of that original generation 3 mindset. Things like the Physical/Special Split, adding moves, adding new evolutions, or adding the fairy typing are not things you will find in this game. Instead look for improvements to the Rival storyline, Team Magma & Aqua storyline, Tons of pokemon balancing using the tools given to us in this generation, a robust post game, improved boss fights throughout the game, adjusted level curve, and so much more. We are not trying to create a new game, nor are we trying to create a “Kaizo” game that is insanely difficult. We wanted to create a modern but nostalgic version of Pokémon Emerald. So please enjoy Pokémon Emerald Legacy.
- To download the patch, see RELEASES and download the zip file for the latest patch. Unzip the folder, then follow the instructions in one of the readme files in the
Patching Instructions
folder. - To set up the repository, see INSTALL.md.
- The Main Doc is the primary source of info for Emerald Legacy
- A Website Version of this doc is now available, thanks to @ MrYakobo! Please use this if you have trouble copying/viewing the Google page.
- The ChangeDex remains the best source for game data, featuring reference colors for changes since Vanilla as well as some in 1.1.
- Sorted Encounters is a more readable version of Changedex, specifically for Pokemon locations.
- The Trainer Doc is now ready for a full public release! It's still WIP, because there are plans to further sort the trainers by location for easier viewing, but the newest version now separates Rematches to their own tabs - a great resource for viewing all the new Match Call updates.
- A PKHeX Fork for Emerald Legacy is now available! Special thanks to u/Silent_Pause_2425 on Reddit for adapting this tool for the game.
These videos also provide an overview of the hack and the ideology behind it:
- All Pret Projects: pret.github.io.
- TheSmithPlays - Project Manager and Developer
- cRz Shadows - Lead Devoloper
- Weebra - Video Editor
- Aerogod - Developer
- Disq - Developer
- Isona - Developer
- ZuperZACH - Developer
- Karlos - Developer
- Regi - Developer
- Obelisk
- JanitorOPplznerf
- Sable
- Alakadoof
- ReaderDragon
- Rwne
- Talos
- Tiberius
- SoulXCross
- Mogul
- Kewaun
- SlifertheCanadian
- Awqweird
- Mungi
- Shaun Duz Stuffs
- Flint'sInfernape
- Dabrikishaw8008
- PotatoMan
- RevRush
- Flashbang
- Sam10q
- Elitegrove
- Nootathotep
- ZuperZACH
- Isona
- "Vs Zinnia" - GBA MIDI by LibertyTwins, Original Composition by Shota Kageyama
- "Battle! Rival Wally! (Pokemon Omega Ruby/Alpha Sapphire)" - Based on a Score written by BreadMaster, Original Composition by Minako Adachi
- Voloved:
- Bag expansion
- Make Key Items That Cannot Be Used In The Field Not Show A Use or Register Option
- Item Automatically Goes to PC if Bag is Full
- Allow Jumping Over Ledges with Acro Bike
- Get Match Calls Only If Caller Wants a Rematch
- Make the Person in the Intro Match the the Save File
- Fix AI's Switch In Battle
- Add Move Description Submenu During Battle
- mxeg
- Fixed clock events breaking after changing the clock
- Fixed Petaya and Apicot berry are displayed as costing 48BP but actually cost 3BP
- Fixed after purchasing any berry, either successfully or unsuccessfully due to insufficient BP, the menu resets to held item shop instead of berry shop
- Fix msgbox not disappearing for Sootopolis gentleman
- Fix msgbox not disappearing after exiting BF berry shop
- Ghoulslash:
- ExpoSeed:
- Lunos
- Mkol103
- FieryMewtwo
- Exclsior
- TheXaman - Pokedex plus upgrade
- CameruptQDX - Create a new regular trainer battle
- Surskitty - Improved trainer control system
- devolov/tutorial by voloved - Hard/Hardcore mode adapted from nuzlocke mode
- Anon822 - Wrong Save Type Error Screen
- paccy - Change the Clock Time
- dunsparce9 - Less annoying berries
- LOuroboros - DPPt Bike (a 2-in-1 Bike)
- Jaizu - Managing trainer Rematches in Emerald
- Jaizu, Buffel Saft, AkimotoBubble, PokemonCrazy, Scyrous - Show IVs EVs in Summary Screen
- DizzyEgg/tutorial by ExpoSeed - Colored stats by nature in summary screen
- Ellabrella - Increase Text Speed Beyond Fast
- Robinlukke - Feed any number of pokéblocks
- AmbientDinosaur - Changing encounter groups with map scripts
- WiserVisor - How To Add, Edit, And Understand Music in Pokeemerald
- Goppier - Add zigzagoon scene back to the cable car
- takyon - Always inherit nature when holding an Everstone
- myxto - Always inherit nature when holding an Everstone alternate implementation
- Jirachii - Hidden Power type in summary screen
- cromerc - Fixed unix build issues
- ElusiveEllie - Fixed INSTALL.md instructions to point to correct project
- People that generally helped out with advice or otherwise
- Idain
- Nayru62
- JaaShooUhh