ROTATING_CUBE_DISPLAY_OPENGL
Animation with OpenGL {#rotating_cube_display_opengl-animation-with-opengl align="center"}
ROTATING_CUBE_DISPLAY_OPENGL is a C++ program which displays a cube with colored corners that slowly rotates. By clicking the left, middle, or right mouse buttons, the user can change the axis of rotation.
rotating_cube_display_opengl
displays the rotating cube. Successive mouse clicks alternate the axis of rotation from the X, to the Y, to the Z axis and back again.
The computer code and data files described and made available on this web page are distributed under the GNU LGPL license.
ROTATING_CUBE_DISPLAY_OPENGL is available in a C++ version.
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POLYGONAL_SURFACE_DISPLAY_OPENGL, a C++ program which displays a surface in 3D described as a set of polygons, using OpenGL.
SPHERE_XYZ_DISPLAY_OPENGL, a C++ program which reads XYZ information defining points in 3D, and displays a unit sphere and the points, using OpenGL.
TET_MESH_DISPLAY_OPENGL, a C++ program which reads files defining a tet mesh and displays an image using Open GL.
TRIANGULATION_DISPLAY_OPENGL, a C++ program which reads files defining a triangulation and displays an image using Open GL.
XY_DISPLAY_OPENGL, a C++ program which reads an XY file of 2D point coordinates, and displays an image of those points using OpenGL.
XYL_DISPLAY_OPENGL, a C++ program which reads XYL information defining points and lines in 2D, and displays an image using OpenGL.
XYZ_DISPLAY_OPENGL, a C++ program which reads an XYZ file of 3D point coordinates, and displays an image of those points using OpenGL.
- Edward Angel,
Interactive Computer Graphics, a Top-Down Approach with OpenGL,
Addison-Wesley, 2000,
ISBN: 0-201-38597-X,
LC: T385.A514.
- rotating_cube_display_opengl.cpp, the source code.
- rotating_cube.png, a PNG file containing a snapshot of the rotating cube.
- MAIN is the main program for ROTATING_CUBE_DISPLAY_OPENGL.
- COLORCUBE defines the 6 faces of the color cube object.
- DISPLAY generates the graphics output.
- MOUSE determines the response to mouse input.
- MYRESHAPE determines the window mapping.
- POLYGON defines the colors, vertices and normals for a quadrilateral.
- SPINCUBE adjusts the angle of rotation and redisplays the picture.
You can go up one level to the C++ source codes.
Last revised on 15 December 2008.