This repository contains code examples and exercises discussed in the lecture "algorithms for realtime rendering" to help understand and implement various algorithms used in real-time rendering applications.
This repository showcases a collection of algorithms used in computer graphics.
It is built upon the the SORS Framework, developed by Prof. Dr. Dreier. The SORS Framework serves as a robust starting point for implementing advanced rendering techniques, while also providing essential and easy-to-use functionality for basic rendering tasks. It uses OpenGL as the graphics API and Qt for creating windows and other useful functionality.
The repository implements the following techniques:
- Bumpmap / Heightmap
- Parallax Occlusion Mapping
- Deferred Shading
- Screen Space Motion Blur
- Screen Space Ambient Occlusion
- Shadowmapping
- Billboards using Geometry Shader
- Dynamic LOD using Tessellation Shader
The contents of the repository is structured as follows:
- ARTR_Exercises/: Contains code for advanced realtime rendering techniques.
- CGR_Exercises/: Contains code for basic computer graphics concepts.
- examples/: Contains example code for various applications.
- SORS/: Contains the SORS-Framework used for rendering.
To get started follow these steps:
-
Make sure Qt is installed on your System (recommended version: 6.5) and added to the
PATH
environment variable (on windows) -
Clone this repository to your machine:
git clone https://github.com/chFleschutz/algorithms-for-realtime-rendering.git
-
Open the folder in a CMake supported IDE (like Visual Studio) or generate the project files
-
Select the project to execute and build