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Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
a small build system with a focus on speed
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Portable, simple and extensible C++ logging library
3D Graphics Rendering Cookbook, published by Packt.
Implementation of the std::execution (P2300, sender/receiver) proposal
Implementation of Inverse Kinematics algorithms (CCD and FABRIK)
A hexagon-tile based building game made with Unreal Engine 5
Algorithms for simulation and data visualization techniques implemented using Qt
Example implementations of AI algorithms for games
Classic Snake game for Adafruit Feather ESP32-S3 with OLED display, built using PlatformIO
Code examples and exercises for real-time rendering algorithms
Calculates the average waiting time for a processor job using various algorithms
chFleschutz / imgui
Forked from ocornut/imguiDear ImGui configured for GLFW and Vulkan using CMake
A procedurally generated 3D scene featuring a surreal landscape with an alien spaceship, mountain terrain, and a building containing the C.U.B.E.
chFleschutz / pbrt-v3
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.