Alternate skill leveling system for TESV: Skyrim
- Denotes feature implemented
- Disable the vanilla skill advance behavior *
- Track and increment a new experience point variable under specific conditions *
- Allow the player to spend accumulated experience to increase skills *
- Balance scaling experience gain and skill cost in an enjoyable way *
- Implement experience related stat tracking.
- Write and implement basic lore/story for these new mechanics and introduce them at intervals through NPC dialogue.
- Basic modded creature/encounter support (identifying and rewarding appropriate XP for non-vanilla creatures) *
- Alternative experience display for no SkyUI support.
- Reward specific unique encounters with unique rewards that impart a large amount of xp when consumed.
- Unique items that can be obtained in exchange for above unique items.
- Basic quest for handling dropping experience on death and returning to death location to regain.
- Misc stat view of experience related stats.