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Fixed GLOOP::PlaySample Def
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OneLoneCoder authored Oct 11, 2018
1 parent 2fcb3f0 commit 56bc106
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions olcConsoleGameEngineGLOOP.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1413,7 +1413,7 @@ unsigned int olcConsoleGameEngineGLOOP::LoadAudioSample(std::wstring sWavFile)
}

// Add sample 'id' to the mixers sounds to play list
void olcConsoleGameEngineOOP::PlaySample(int id, bool bLoop = false)
void olcConsoleGameEngineGLOOP::PlaySample(int id, bool bLoop = false)
{
sCurrentlyPlayingSample a;
a.nAudioSampleID = id;
Expand Down Expand Up @@ -1628,4 +1628,4 @@ float olcConsoleGameEngineGLOOP::GetMixerOutput(int nChannel, float fGlobalTime,

atomic<bool> olcConsoleGameEngineGLOOP::m_bAtomActive(false);
condition_variable olcConsoleGameEngineGLOOP::m_cvGameFinished;
mutex olcConsoleGameEngineGLOOP::m_muxGame;
mutex olcConsoleGameEngineGLOOP::m_muxGame;

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