Skip to content

Commit

Permalink
[D3DCompiler] Update mapping as Parameter flags have moved to d3dcomm…
Browse files Browse the repository at this point in the history
…on (so it was picked by shaprdx core instead of compiler). Move naming rule to the right context
  • Loading branch information
mrvux authored and xoofx committed Jun 27, 2015
1 parent ef6fc47 commit 3654664
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Source/SharpDX.D3DCompiler/Mapping.xml
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
<attach>D3D_SHADER_INPUT_FLAGS</attach>
<attach>D3D_NAME</attach>
<attach>D3D_REGISTER_COMPONENT_TYPE</attach>
<attach>D3D_PARAMETER_FLAGS</attach>
<attach>ID3DInclude</attach>
<attach>D3D_INCLUDE_TYPE</attach>
<attach>D3DCreateBlob</attach>
Expand Down Expand Up @@ -90,6 +91,7 @@
<mapping>
<context>d3dcommon</context>
<remove enum-item="D3D10_CBF_USERPACKED" />
<map enum-item="D3D_PF(.*)" name-tmp="$1" />
<context-clear />

<context id="d3dcompiler-all"/>
Expand All @@ -100,7 +102,6 @@
-->
<map enum="D3D(.*)" name-tmp="$1" />
<map enum-item="D3D(.*)" name-tmp="$1" />
<map enum-item="D3D_PF(.*)" name-tmp="$1" />
<map enum="D3DCOMPILE_(.+)" name-tmp="$1" />
<map enum="D3DCOMPILER_(.+)" name-tmp="$1" />
<map enum="D3D11(.*)" name-tmp="$1" />
Expand Down

0 comments on commit 3654664

Please sign in to comment.