OpenGL playground
I just want to toy around with OpenGL. After a CG course using Java I'm inclined to try C++ this time around. Goals include:
- using modern (3.0+) OpenGL
- simple meshes (Cubes)
- object transformations
- Phong shading & reflection for meshes
- texture mapping
- procedural texturing
- shadow mapping
- complex meshes (read from file, maybe .obj because I already know that one)
For now I want to be able to feed cubes and light sources to a renderer and receive correctly shaded output.