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GLoom

OpenGL playground

I just want to toy around with OpenGL. After a CG course using Java I'm inclined to try C++ this time around. Goals include:

  • using modern (3.0+) OpenGL
  • simple meshes (Cubes)
  • object transformations
  • Phong shading & reflection for meshes
  • texture mapping
  • procedural texturing
  • shadow mapping
  • complex meshes (read from file, maybe .obj because I already know that one)

For now I want to be able to feed cubes and light sources to a renderer and receive correctly shaded output.

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