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@@ -100,13 +100,13 @@ npm install phaser | |
[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html: | ||
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```html | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser.js"></script> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser.js"></script> | ||
``` | ||
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or the minified version: | ||
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```html | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser.min.js"></script> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser.min.js"></script> | ||
``` | ||
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### API Documentation | ||
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@@ -178,13 +178,13 @@ We've 3 tutorials related to Facebook Instant Games and Phaser: | |
A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is [available on jsDelivr](https://www.jsdelivr.com/projects/phaser). Include the following in your html: | ||
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```html | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser-facebook-instant-games.js"></script> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser-facebook-instant-games.js"></script> | ||
``` | ||
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or the minified version: | ||
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```html | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].0/dist/phaser-facebook-instant-games.min.js"></script> | ||
<script src="//cdn.jsdelivr.net/npm/[email protected].1/dist/phaser-facebook-instant-games.min.js"></script> | ||
``` | ||
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The build files are in the git repository in the `dist` folder, and you can also include the plugin in custom builds. | ||
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@@ -201,7 +201,7 @@ Create an `index.html` page locally and paste the following code into it: | |
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<script src="https://cdn.jsdelivr.net/npm/[email protected].0/dist/phaser-arcade-physics.min.js"></script> | ||
<script src="https://cdn.jsdelivr.net/npm/[email protected].1/dist/phaser-arcade-physics.min.js"></script> | ||
</head> | ||
<body> | ||
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@@ -312,10 +312,12 @@ You can then run `webpack` to create a development build in the `build` folder w | |
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# Change Log | ||
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## Version 3.16.0 - Ishikawa - 5th February 2019 | ||
## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019 | ||
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Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below. | ||
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Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy. | ||
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### Important Namespace Changes | ||
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* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace. | ||
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@@ -764,8 +766,8 @@ All rights reserved. | |
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata | ||
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[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.16.0/phaser.js | ||
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.16.0/phaser.min.js | ||
[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.16.1/phaser.js | ||
[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.16.1/phaser.min.js | ||
[clone-http]: https://github.com/photonstorm/phaser.git | ||
[clone-ssh]: [email protected]:photonstorm/phaser.git | ||
[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser | ||
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@@ -1,6 +1,6 @@ | ||
{ | ||
"name": "phaser", | ||
"version": "3.16.0", | ||
"version": "3.16.1", | ||
"release": "Ishikawa", | ||
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.", | ||
"author": "Richard Davey <[email protected]> (http://www.photonstorm.com)", | ||
|
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