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MMDのモデルをMayaの中に読み込んだり、Mayaで作られたモデルをMMDモデルファイル(.pmx)に書き出したりするスクリプトです。
Tools for generating SDF from textures in Unreal Engine
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
『HLSL シェーダーの魔導書』(ISBN978-4-7981-6428-1)のサンプルファイル
ZBrush plugin for remeshing with Dual Contouring algorithm.
An open-source, free protector for .NET applications
An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)
このリポジトリは資料「Unity Shader Programming Vol.01」用のリポジトリです。
OpenFace – a state-of-the art tool intended for facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation.
Signed distance field demos and examples
Desktop/Android/HTML5/iOS Java game development framework
generate a signed distance field from an image
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Reverse engineered UE4 shaders from Trials of Mana
SeExpr is an embeddable, arithmetic expression language that enables flexible artistic control and customization in creating computer graphics images. Example uses include procedural geometry synth…
High-Resolution 3D Human Digitization from A Single Image.
Standalone client for managing official builds of Blender 3D
Blender addon to add spring/bouncy dynamic effect to bones