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dx11-vvvv

DirectX11 Rendering within vvvv

Build status

Licensing

vvvv dx11 nodes are released under a 3 clause BSD license

This library is free, but you are welcomed to support its development.

Monthly donations via Patreon

Patreon

Yearly invoice

If you are a company and Patreon is not ideal for you (exchange rates and inability to get proper invoices), I am also able to provide you a custom invoice (I am a registered company in France).

You will get the same rewards as per Patreon yearly equivalent.

Custom develompent

If you have specific requirements, you can also sponsor custom development (either tailored to your requirements and private, or contributed back in the public repository).

How to build

First of all, get the code of master branch

git clone -b master [email protected]:mrvux/dx11-vvvv.git

Then update submodules.

cd dx11-vvvv/
git submodule init
git submodule update

Open the vvvv-dx11.sln solution with Visual Studio: I installed Microsoft Visual Studio Express 2012 for Windows Desktop.

Set up targets, see screenshots below.

open-configuration-manager!

set-targets!

Now, if you hit the Rebuild Solution button and you will gain a brand new lib and packs folders under Deploy/Debug folder.

rebuild-solution!

Copy the content of vvvv core build under Deploy/Debug (recommended by mrvux if you want to build multiple times) or viceversa, copy lib and packs folders inside your vvvv folder.

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DirectX11 Rendering within vvvv

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  • C# 98.7%
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