Skip to content

Commit

Permalink
1.0 release versions ready.
Browse files Browse the repository at this point in the history
  • Loading branch information
photonstorm committed Sep 13, 2013
1 parent 70233b7 commit 48161f5
Show file tree
Hide file tree
Showing 2 changed files with 132 additions and 82 deletions.
2 changes: 1 addition & 1 deletion build/phaser-min.js

Large diffs are not rendered by default.

212 changes: 131 additions & 81 deletions build/phaser.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/**
* Phaser - http://www.phaser.io
*
* v1.0.0 - Built at: Fri, 13 Sep 2013 03:04:56 +0000
* v1.0.0 - Built at: Fri, 13 Sep 2013 16:50:35 +0000
*
* @author Richard Davey http://www.photonstorm.com @photonstorm
*
Expand Down Expand Up @@ -7396,7 +7396,7 @@ Object.defineProperty(Phaser.Camera.prototype, "height", {
/**
* State
*
* This is a base State class which can be extended if you are creating your game with TypeScript.
* This is a base State class which can be extended if you are creating your own game.
* It provides quick access to common functions such as the camera, cache, input, match, sound and more.
*
* @package Phaser.State
Expand All @@ -7413,7 +7413,7 @@ Phaser.State = function () {
this.cache = null;
this.input = null;
this.load = null;
// this.math = null;
this.math = null;
this.sound = null;
this.stage = null;
this.time = null;
Expand All @@ -7434,7 +7434,7 @@ Phaser.State.prototype = {
this.cache = game.cache;
this.input = game.input;
this.load = game.load;
// this.math = game.math;
this.math = game.math;
this.sound = game.sound;
this.stage = game.stage;
this.time = game.time;
Expand Down Expand Up @@ -7638,6 +7638,7 @@ Phaser.StateManager.prototype = {
{
// console.log('Phaser.StateManager.addState: Object given');
newState = state;
newState.game = this.game;
}
else if (typeof state === 'function')
{
Expand Down Expand Up @@ -7724,9 +7725,10 @@ Phaser.StateManager.prototype = {

if (clearWorld) {

//this.game.world.destroy();
this.game.world.destroy();

if (clearCache == true) {
if (clearCache == true)
{
this.game.cache.destroy();
}
}
Expand Down Expand Up @@ -7994,11 +7996,16 @@ Phaser.LinkedList.prototype = {

callAll: function (callback) {

if (!this.first || !this.last)
{
return;
}

var entity = this.first;

do
{
if (entity[callback])
if (entity && entity[callback])
{
entity[callback].call(entity);
}
Expand Down Expand Up @@ -9513,9 +9520,17 @@ Phaser.Group.prototype = {

removeAll: function () {

if (this._container.children.length == 0)
{
return;
}

do
{
this._container.children[0].events.onRemovedFromGroup.dispatch(this._container.children[0], this);
if (this._container.children[0].events)
{
this._container.children[0].events.onRemovedFromGroup.dispatch(this._container.children[0], this);
}
this._container.removeChild(this._container.children[0]);
}
while (this._container.children.length > 0);
Expand Down Expand Up @@ -9807,7 +9822,21 @@ Phaser.World.prototype = {
this.bounds.height = height;
}

}
},

/**
* Destroyer of worlds.
*/
destroy: function () {

this.camera.x = 0;
this.camera.y = 0;

this.game.input.reset(true);

this.group.removeAll();

}

};

Expand Down Expand Up @@ -10180,9 +10209,9 @@ Phaser.Game.prototype = {

this.stage.boot();
this.world.boot();
this.state.boot();
this.input.boot();
this.sound.boot();
this.state.boot();

if (this.renderType == Phaser.CANVAS)
{
Expand Down Expand Up @@ -10243,9 +10272,6 @@ Phaser.Game.prototype = {

this.state.loadComplete();

// ?
// this.load.onLoadComplete.remove(this.loadComplete, this);

},

update: function (time) {
Expand Down Expand Up @@ -10618,14 +10644,6 @@ Phaser.Input.prototype = {
this.hitCanvas.height = 1;
this.hitContext = this.hitCanvas.getContext('2d');

// Debugging
// this.hitCanvas.style['width'] = '200px';
// this.hitCanvas.style['height'] = '200px';
// this.hitCanvas.style['position'] = 'absolute';
// this.hitCanvas.style['left'] = '810px';
// this.hitCanvas.style['backgroundColor'] = '#ef0000';
// Phaser.Canvas.addToDOM(this.hitCanvas);

this.mouse.start();
this.keyboard.start();
this.touch.start();
Expand Down Expand Up @@ -10705,7 +10723,12 @@ Phaser.Input.prototype = {
**/
reset: function (hard) {

hard = hard || false;
if (this.game.isBooted == false)
{
return;
}

if (typeof hard == 'undefined') { hard = false; }

this.keyboard.reset();
this.mousePointer.reset();
Expand Down Expand Up @@ -13247,9 +13270,10 @@ Phaser.InputHandler.prototype = {
*/
enableDrag: function (lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite) {

lockCenter = lockCenter || false;
bringToTop = bringToTop || false;
pixelPerfect = pixelPerfect || false;
if (typeof lockCenter == 'undefined') { lockCenter = false; }
if (typeof bringToTop == 'undefined') { bringToTop = false; }
if (typeof pixelPerfect == 'undefined') { pixelPerfect = false; }

alphaThreshold = alphaThreshold || 255;
boundsRect = boundsRect || null;
boundsSprite = boundsSprite || null;
Expand Down Expand Up @@ -13305,7 +13329,7 @@ Phaser.InputHandler.prototype = {

if (this.dragFromCenter)
{
// this.sprite.transform.centerOn(pointer.worldX, pointer.worldY);
this.sprite.centerOn(pointer.x, pointer.y);
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
}
else
Expand Down Expand Up @@ -13371,13 +13395,13 @@ Phaser.InputHandler.prototype = {
*/
enableSnap: function (snapX, snapY, onDrag, onRelease) {

onDrag = onDrag || true;
onRelease = onRelease || false;
if (typeof onDrag == 'undefined') { onDrag = true; }
if (typeof onRelease == 'undefined') { onRelease = false; }

this.snapOnDrag = onDrag;
this.snapOnRelease = onRelease;
this.snapX = snapX;
this.snapY = snapY;
this.snapOnDrag = onDrag;
this.snapOnRelease = onRelease;

},

Expand Down Expand Up @@ -14124,6 +14148,17 @@ Phaser.Sprite.prototype.preUpdate = function() {

}

/**
* Moves the sprite so its center is located on the given x and y coordinates.
* Doesn't change the origin of the sprite.
*/
Phaser.Sprite.prototype.centerOn = function(x, y) {

this.x = x + (this.x - this.center.x);
this.y = y + (this.y - this.center.y);

}

Phaser.Sprite.prototype.revive = function() {

this.alive = true;
Expand Down Expand Up @@ -14436,6 +14471,9 @@ Phaser.Text = function (game, x, y, text, style) {
text = text || '';
style = style || '';

PIXI.Text.call(this, text, style);

/*
this.canvas = document.createElement("canvas");
this.context = this.canvas.getContext("2d");

Expand All @@ -14452,10 +14490,12 @@ Phaser.Text = function (game, x, y, text, style) {

this.updateText();
this.dirty = false;
*/

};

Phaser.Text.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Text.prototype);
// Phaser.Text.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Text.prototype);
Phaser.Text.prototype = Phaser.Utils.extend(true, PIXI.Text.prototype);
Phaser.Text.prototype.constructor = Phaser.Text;

// Add our own custom methods
Expand Down Expand Up @@ -21317,10 +21357,10 @@ Phaser.Animation.Parser = {
));

PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
x: frames[key].frame.x,
y: frames[key].frame.y,
width: frames[key].frame.w,
height: frames[key].frame.h
x: frames[i].frame.x,
y: frames[i].frame.y,
width: frames[i].frame.w,
height: frames[i].frame.h
});

if (frames[i].trimmed)
Expand All @@ -21335,7 +21375,7 @@ Phaser.Animation.Parser = {
frames[i].spriteSourceSize.h
);

PIXI.TextureCache[uuid].realSize = frames[key].spriteSourceSize;
PIXI.TextureCache[uuid].realSize = frames[i].spriteSourceSize;
PIXI.TextureCache[uuid].trim.x = 0;
}
}
Expand Down Expand Up @@ -24944,11 +24984,11 @@ Phaser.Physics.Arcade.prototype = {
},

/**
* Checks for collision between two game objects. The objects can be Sprites, Groups or Tilemaps.
* Checks for collision between two game objects. The objects can be Sprites, Groups, Emitters or Tilemaps.
* You can perform Sprite vs. Sprite, Sprite vs. Group, Group vs. Group, Sprite vs. Tilemap or Group vs. Tilemap collisions.
*
* @param object1 The first object to check. Can be an instance of Phaser.Sprite, Phaser.Group or Phaser.Tilemap
* @param object2 The second object to check. Can be an instance of Phaser.Sprite, Phaser.Group or Phaser.Tilemap
* @param object1 The first object to check. Can be an instance of Phaser.Sprite, Phaser.Group, Phaser.Particles.Emitter, or Phaser.Tilemap
* @param object2 The second object to check. Can be an instance of Phaser.Sprite, Phaser.Group, Phaser.Particles.Emitter or Phaser.Tilemap
* @param collideCallback An optional callback function that is called if the objects overlap. The two objects will be passed to this function in the same order in which you passed them to Collision.overlap.
* @param processCallback A callback function that lets you perform additional checks against the two objects if they overlap. If this is set then collideCallback will only be called if processCallback returns true.
* @param callbackContext The context in which to run the callbacks.
Expand All @@ -24968,55 +25008,65 @@ Phaser.Physics.Arcade.prototype = {
{
// Can expand to support Buttons, Text, etc at a later date. For now these are the essentials.

// SPRITE vs. SPRITE
if (object1.type == Phaser.SPRITE && object2.type == Phaser.SPRITE)
{
this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext);
}
// SPRITE vs. GROUP
else if (object1.type == Phaser.SPRITE && object2.type == Phaser.GROUP)
{
this.collideSpriteVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
}
// GROUP vs. SPRITE
else if (object1.type == Phaser.GROUP && object2.type == Phaser.SPRITE)
// SPRITES
if (object1.type == Phaser.SPRITE)
{
this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext);
}
// GROUP vs. GROUP
else if (object1.type == Phaser.GROUP && object2.type == Phaser.GROUP)
{
this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
}
// SPRITE vs. TILEMAP
else if (object1.type == Phaser.SPRITE && object2.type == Phaser.TILEMAP)
{
this.collideSpriteVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
}
// TILEMAP vs. SPRITE
else if (object1.type == Phaser.TILEMAP && object2.type == Phaser.SPRITE)
{
this.collideSpriteVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
}
// GROUP vs. TILEMAP
else if (object1.type == Phaser.GROUP && object2.type == Phaser.TILEMAP)
{
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
if (object2.type == Phaser.SPRITE)
{
this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
{
this.collideSpriteVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.TILEMAP)
{
this.collideSpriteVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
}
}
// TILEMAP vs. GROUP
else if (object1.type == Phaser.TILEMAP && object2.type == Phaser.GROUP)
// GROUPS
else if (object1.type == Phaser.GROUP)
{
this.collideGroupVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
if (object2.type == Phaser.SPRITE)
{
this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
{
this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.TILEMAP)
{
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
}
}
// EMITTER vs. TILEMAP
else if (object1.type == Phaser.EMITTER && object2.type == Phaser.TILEMAP)
// TILEMAPS
else if (object1.type == Phaser.TILEMAP)
{
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
if (object2.type == Phaser.SPRITE)
{
this.collideSpriteVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
{
this.collideGroupVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
}
}
// TILEMAP vs. EMITTER
else if (object1.type == Phaser.TILEMAP && object2.type == Phaser.EMITTER)
// EMITTER
else if (object1.type == Phaser.EMITTER)
{
this.collideGroupVsTilemap(object2, object1, collideCallback, processCallback, callbackContext);
if (object2.type == Phaser.SPRITE)
{
this.collideSpriteVsGroup(object2, object1, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
{
this.collideGroupVsGroup(object1, object2, collideCallback, processCallback, callbackContext);
}
else if (object2.type == Phaser.TILEMAP)
{
this.collideGroupVsTilemap(object1, object2, collideCallback, processCallback, callbackContext);
}
}
}

Expand Down

0 comments on commit 48161f5

Please sign in to comment.