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bevy-explorer

A forward-looking implementation of the Decentraland protocol.

This implementation uses rust and the Bevy engine, and targets desktop clients.

This project's goals are to:

  • document current and future protocol standards
  • experiment with changes to the protocol
  • increase the field of alternative Explorers
  • prioritize solid fundamentals, extensibility, and the use of modern open-source frameworks

Building and Running

  1. Clone the repo using git clone https://github.com/decentraland/bevy-explorer
  2. Install rust
  3. Download and install third party libraries
    • on linux:
      • note: livekit networking (main-realm transport) in the linux build is temporarily disabled due to conflicting imports in webrtc and deno. we hope this will be resolved soon
      • Install alsa and udev: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev
      • Install ffmpeg deps: sudo apt install -y --no-install-recommends clang curl pkg-config libavcodec-dev libavformat-dev libavutil-dev libavfilter-dev libavdevice-dev
      • (not needed currently) Install Livekit deps: sudo apt update -y; sudo apt install -y libssl-dev libx11-dev libgl1-mesa-dev libxext-dev
    • on macos:
      • brew install ffmpeg@6 pkg-config
      • export PKG_CONFIG_PATH=/opt/homebrew/opt/ffmpeg@6/lib/pkgconfig
    • on windows:
      • download and unzip https://www.gyan.dev/ffmpeg/builds/packages/ffmpeg-6.0-full_build-shared.7z
      • set LIBCLANG_PATH = path to LLVM\x64\bin (this is packaged with visual studio, or can be downloaded separately)
      • set FFMPEG_DIR = root folder where ffmpeg has been unzipped
      • add ffmpeg\bin to your PATH
  4. Install protoc
  5. cargo run --release --bin decentra-bevy

We try to keep these instructions up to date, but the github ci is the most accurate source of build information.

Arguments

cargo run --release --bin decentra-bevy -- [options]

--server https://sdk-test-scenes.decentraland.zone

  • specify the content server, defaults to the sdk test server.

--location 52,-52

  • specify the parcel at which to spawn.

--vsync (true|false)

  • disable/enable vsync. defaults to off.

--fps (number)

  • set target fps. defaults to 60. if vsync is true this will be overridden by the vsync refresh rate. also accessible via console /fps command.

--msaa [1,2,4,8]

  • set the number of multisamples. higher values make for nicer graphics but takes more gpu power. defaults to 4.

--threads n

  • set the max simultaneous thread count for scene javascript execution. higher will allow better performance for distant scenes, but requires more cpu power. defaults to 4.
  • also accessible via console command /scene_threads

--distance n

  • set the distance (in meters) at which scenes will be loaded. defaults to 100.0.
  • also accessible via console command /scene_distance

--no_gltf

  • disable gltf loading.

--no_avatar

  • disable avatar rendering.

--no_fog

  • disable distance fog

--inspect <scene_hash>

  • when the scene with the input hash is first loaded, the js runtime will pause waiting for a debugger session (such as chrome://inspect) to connect, and allow you to debug the scene code. requires a build with --features "inspect"

--console

  • output logs to console instead of to file

Testing

cargo test executes all the tests.

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  • Rust 97.4%
  • WGSL 1.4%
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