This documentation was created to better understand the underlying layer of swift code execution. Here we'll cover how each Swift "concept" is actually translated into binary form.
You may run the following python script in IDA (Alt+F7) to help you
reverse the code more efficiently: ida_script.py
The script adds the Ctrl+5
HotKey to quickly parse the Swift::String
occurences within the current function.
NOTE: This script is practically is and probably always will be a work-in-progress, adding more and more types to make our lives better at reversing swift. Please submit PRs if you find stuff you're missing.
typedef long long s64;
typedef unsigned long long u64;
typedef s64 Int;
typedef u64 Bool;
struct Swift_String
{
u64 _countAndFlagsBits;
void *_object;
};
union Swift_ElementAny {
Swift_String stringElement;
};
struct Swift_Any {
Swift_ElementAny element;
u64 unknown;
s64 type;
};
struct Swift_ArrayAny {
s64 length;
Swift_Any *items;
};
The swift strings specifically are one of the most common types to handle. Though they sound as pretty straight forward, their allocation may be a bit tricky to track for newcomers.
In general, depeding on the _countAndFlagsBits
and the _object
, we can tell where the string is really allocated.
- If
string->_object >> 60 == 0xE
, then it is stored in-place, inside the two_countAndFlagsBits
and_object
members - If
string->_countAndFlagsBits >> 60 == 0xD
, then the actual object is in:(string->_object & 0xffffffffffffff) + 0x20
Structs are a kind of "optimized classes", whereas the actual struct data is stored
either on local registers or inside a global residing inside the __common
section of the binary.
In general, as long as the struct's size <= sizeof(u64) * 4
, it's whole data structure is returned on registers X0
-X3
from the init method and if we are required to re-purpose this registers, they are then immediately copied to their corresponding global residing inside the __common
section.
Any struct bigger than that, is returned on register X8
and is also immediately copied to the same global region. Meaning - it's enough to declare the global residing in this region with it's correct type in order to correctly reverse usages of that return value.
Please note Swift::String
is also one such example of a Swift struct, whereas it has two members named:
_countAndFlagsBits
containing it's length OR'ed with flags bitmask_object
containing the actual c-string
This means each time the data structure is returned, it's returned on X0
-X1
and passed on two registers each time aswell.
Class representation is somwhat more resembling C++. Each class contains a hidden __allocating_init(RTTI *classRTTI)
method which allocates the required memory using swift_allocObject
and only then calls the user's init()
method. The RTTI reference is passed to the constructor and is stored as the first value inside the class (resembling C++'s vptr
behavior).
Unlike C++, each declared method is virtual by definition, meaning, in order to reverse the usage of each class we'll have to create a correct struct for it.
For example:
struct SomeClassRTTI {
// This is actually an ObjC type!
Class classObject;
// More metadata about class layout...
Unknown metadata;
// methods
(void (*)(SomeClass *self)) someMethod1;
(void (*)(SomeClass *self)) someMethod2;
};
struct SomeClass {
SomeClassRTTI *rtti;
u64 ivar1;
u64 ivar2;
// ...
};
Getters and setters on the other hand, aren't represented their and are compiled as they would in C++ - normal global functions getting their self
objects from X20
.
The swift runtime keeps a record for every used type. This type metatdata is then used for RTTI, template methods, allocate the object's space, etc. For further information please read:
https://github.com/apple/swift/blob/main/docs/ABI/TypeMetadata.rst
Many of the global swift objects are stored globally in the __common
section. When initializing a global of any type, the following snippet is generated (assuming we allocate the global globalVar
of type globalVar_t
)
// repalce TYPE with the actual type
void *typeMetadata = __swift_instantiateConcreteTypeFromMangledName(&demangling cache variable for type metadata for globalVar_t);
__swift_allocate_value_buffer(typeMetadata, &globalVar);
__swift_project_value_buffer(typeMetadata, &globalVar);
These two functions, __swift_allocate_value_buffer
and __swift_project_value_buffer
are basically to allocate the variable memory space and get a pointer to it, after consulting with the type metadata, if it allows the actual data to be in-place or use a pointer to an external space.
NOTE: Sometimes IDA cannot parse the pointer
__swift_instantiateConcreteTypeFromMangledName
is referring to. In that case, use the following arithmetic expression to tell the actual type:ctypes.c_int64(ea).value+ctypes.c_int32(idc.dword(ea)).value
Also, on many occasions, these allocations will be used on the stack dynamically. In that case you'll see a lot of calls to __chkstk_darwin()
, whereas the spaces between them are the used local variables.
When calling a function which receives a variadic length of arguments, such as print
, the compiler will use _allocateUninitializedArray<A>(_:)
to create an array of type Array<Any>
to create this as a single parameter. We represent this datatype as Swift_ArrayAny
.
Let's examine now a call to print(_:separator:terminator:)
.
We'll need to make this function signature as:
void __fastcall print___separator_terminator__(Swift_ArrayAny *printString, Swift_String seperator, Swift_String terminator);
In addition, if the function receives multiple protocols in the form of: <A, B, C>
, then multiple type metadata are passed.
Many of the Swift functions often handle tempaltes. This is usually seen in method signature as: doSomething<A>()
. In order to trigger the correct method to handle such invocations, the compiler adds an additional argument as the last one which acts the the "type metadata" - practically a vtable. While reversing, assuming we are only focused on understanding the code-flow, this parameter is usually not very important.
The templates signatures usually look something like this:
// _finalizeUninitializedArray<A>(_:)
Swift_ArrayAny *__fastcall _allocateUninitializedArray_A(u64 count, void *arrayType);
And triggering these functions looks like this:
// typeAny = &type metadata for Any + 8
// The type witness is located at offset 8 from the actual type information
_finalizeUninitializedArray<A>(_:)(array, typeAny);
If a method raises an error, it will write its error object into X21
. It is then raised using swift_unexpectedError()
.
If the user raised an error explicitly, it will instead use swift_allocError()
to allocate the error using the corresponding type metadata.