Skip to content

Voxel world prototype made with Godot Engine

License

Notifications You must be signed in to change notification settings

codingwatching/voxelgame

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Voxel game demos (Godot Engine 4.3)

This project contains several scenes to test and demo the voxel module I'm developing for Godot Engine.

Screenshot

Dependencies

This project uses a C++ module:

For the old (unmaintained) pure-GDScript version, checkout the branch full_gdscript.

Runnable scenes

  • blocky_game/main.tscn: sort of Minecraft clone with random features.
  • blocky_terrain/main.tscn: simple test for blocky terrain
  • smooth_terrain/main.tscn: simple test for Transvoxel smooth terrain

Blocky Game

This game is a demo meant to be a practical example of using VoxelTerrain with a blocky look. It is not complete, some features might be incomplete, but it doesn't aim to be a finished game.

It can be played in multiplayer. You can either host a game, join a game, or play without multiplayer. Synchronization is very basic: players are authoritative of their physics, but voxels are sent by the server, and edited on the server.

About

Voxel world prototype made with Godot Engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • GDScript 100.0%