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Also

https://docs.microsoft.com/en-us/visualstudio/misc/migrate-apps-to-the-universal-windows-platform-uwp?view=vs-2015

Windows Store Samples

The samples are compatible with Unity 5.3 or higher.

Note: Please don't use default branch, use 5.3 or 5.4 branches.

  • Association Launch
    • Shows how to launch your application via file type association or protocol. By using this technique you can launch other Windows Store or desktop applications from yours.
  • Live Tiles
    • Shows how to update application time on start screen, create more tiles, but badges on tiles, show notifications and know whether application was activated via specific tile of notification.
  • Multiple Pages
    • Shows how to navigate between XAML pages, where one page contains Unity layout and the other one contains simple XAML elements.
  • Native Plugins
    • Shows basic usage of native plugins which are accessed from C# using Platform Invoke.
  • XAML Unity Connection
    • Shows how to communicate between your Unity game and host XAML application. The sample uses InvokeOnAppThread and InvokeOnUIThread functions to transfer data between your application thread and UI thread.

What license is Windows Store samples shipped under?

This is released under the MIT/X11 license.

This means that you pretty much can customize and embed it in any software under any license without any other constraints than preserving the copyright and license information while adding your own copyright and license information.

You can keep the source to yourself or share your customized version under the same MIT license or a compatible license.

If you want to contribute patches back, please keep it under the unmodified MIT license so it can be integrated in future versions and shared under the same license.