A custom genshin-like toon shader, based on URP
基于 URP 的仿原神风格化渲染着色器
- Light Map (R / B for specular, G for AO, A for material type)
- Shadow Ramp
- Emission
- Normal Map
- Face Shadow, based on SDF Light Map
- Face Blush
- Nonmetallic and Metallic Specular, based on Blinn-Phong Model
- Rim Light, based on Depth Texture and Fresnel
- Outline, based on Back Facing
- Double-Sided Rendering
- MaterialUpdater : pass face direction to material