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v114: Christmas Content Chaos!

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@Muparadzi Muparadzi released this 24 Dec 22:51
· 19 commits to master since this release
61eaabe

Patch Notes

GameMode

  • fixed fadeout agents on round end to prevent them from dying @Muparadzi
  • improve respawn timer @Muparadzi
  • Randomise map rotation @Yeldur
  • Players are moved to spectator if possible instead of being kicked for inactivity. Warning sound added. @Muparadzi

TDM

  • 3x constant multi removed
  • TDM now rewards valour to the top 20% of players from each team (minimum 3 players)
  • Multi reduces each minute unless valour is achieved
  • Reduced afk timer to 30 seconds in TDM @Muparadzi

DTV

  • Changed equipment, spawns and a new unit for vikings by @rf-l
  • Add functionality for viscount spawn variety @Muparadzi
  • DTV bots are now much more interested in the Viscount, make sure to keep them occupied! @Muparadzi
  • Viscount has been given a shield to protect him from some slightly more intelligent enemies @rf-l

Maps

  • Adds DTV map Simira Fort by @rf-l
  • Qalat new navmesh @rf-l
  • Ruins of Rahiz: Ballista added and existing one changed - better angle @rf-l
  • Monolith: Invisible object removed and new navmesh @rf-l

Balance

  • Increase global TopSpeedReachDuration from 0.8 -> 1.1 @Muparadzi
  • Reduce global swing speed multiplier from 0.925 -> 0.87 @Muparadzi
  • Return backward and side movement modifier to native values. @Muparadzi

Items

  • Added Ashwood Pike @Erdertus

  • Added holster positions for xbow @Meowkov

  • Added clan colour Brigandine & re-tiered existing Brigandines for variety @AppleTruce

  • Ancient Fighting Axe primary (shop and inventory looms) mode corrected to 1h axe. Alt mode 2h sword @Erdertus

  • Zweihander primary (shop and inventory looms) mode corrected to 2h sword @Erdertus

  • Great Long Bardiche and Long Bardiche added (replacing old Long Bardiche) @Erdertus

  • Separated light and heavy crossbow STR req. Heavy xbow max req = 21STR. Light xbows max req = 18STR @Erdertus @Muparadzi

  • Redistributed arm and legs armours to cover some gaps in armour values @AppleTruce

  • Added Handgonne, currently disabled for testing @Meowkov

  • Added Staff items @Meowkov

  • Corrected Short Noble Voulge loom naming @Erdertus

  • Budget changes @Erdertus NOTE: Refunds are only issued to shields currently - affected items are all on the cards to be refunded in the future but we want to see where this lands us before doing that.

  • 1h maximum price increased to 9000 (+2000)

  • Shield maximum price decreased to 5000 (-2000)

  • Increased the tier impact of 1h mace swing stats

  • Decreased the tier impact of canknockdown

  • Increased the tier impact of length for 1h maces

  • Increased the tier impact of blunt for all weapon types

  • Increased the tier impact of BvS for two handed polearms and 1h maces

  • Removed BvS from some non-cut weapons due to not providing enough value for the tier impact

Full Changelog: v113...v114