v114: Christmas Content Chaos!
Patch Notes
GameMode
- fixed fadeout agents on round end to prevent them from dying @Muparadzi
- improve respawn timer @Muparadzi
- Randomise map rotation @Yeldur
- Players are moved to spectator if possible instead of being kicked for inactivity. Warning sound added. @Muparadzi
TDM
- 3x constant multi removed
- TDM now rewards valour to the top 20% of players from each team (minimum 3 players)
- Multi reduces each minute unless valour is achieved
- Reduced afk timer to 30 seconds in TDM @Muparadzi
DTV
- Changed equipment, spawns and a new unit for vikings by @rf-l
- Add functionality for viscount spawn variety @Muparadzi
- DTV bots are now much more interested in the Viscount, make sure to keep them occupied! @Muparadzi
- Viscount has been given a shield to protect him from some slightly more intelligent enemies @rf-l
Maps
- Adds DTV map Simira Fort by @rf-l
- Qalat new navmesh @rf-l
- Ruins of Rahiz: Ballista added and existing one changed - better angle @rf-l
- Monolith: Invisible object removed and new navmesh @rf-l
Balance
- Increase global TopSpeedReachDuration from 0.8 -> 1.1 @Muparadzi
- Reduce global swing speed multiplier from 0.925 -> 0.87 @Muparadzi
- Return backward and side movement modifier to native values. @Muparadzi
Items
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Added Ashwood Pike @Erdertus
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Added holster positions for xbow @Meowkov
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Added clan colour Brigandine & re-tiered existing Brigandines for variety @AppleTruce
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Ancient Fighting Axe primary (shop and inventory looms) mode corrected to 1h axe. Alt mode 2h sword @Erdertus
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Zweihander primary (shop and inventory looms) mode corrected to 2h sword @Erdertus
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Great Long Bardiche and Long Bardiche added (replacing old Long Bardiche) @Erdertus
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Separated light and heavy crossbow STR req. Heavy xbow max req = 21STR. Light xbows max req = 18STR @Erdertus @Muparadzi
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Redistributed arm and legs armours to cover some gaps in armour values @AppleTruce
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Added Handgonne, currently disabled for testing @Meowkov
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Added Staff items @Meowkov
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Corrected Short Noble Voulge loom naming @Erdertus
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Budget changes @Erdertus NOTE: Refunds are only issued to shields currently - affected items are all on the cards to be refunded in the future but we want to see where this lands us before doing that.
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1h maximum price increased to 9000 (+2000)
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Shield maximum price decreased to 5000 (-2000)
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Increased the tier impact of 1h mace swing stats
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Decreased the tier impact of canknockdown
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Increased the tier impact of length for 1h maces
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Increased the tier impact of blunt for all weapon types
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Increased the tier impact of BvS for two handed polearms and 1h maces
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Removed BvS from some non-cut weapons due to not providing enough value for the tier impact
Full Changelog: v113...v114