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Include sample projects for ARM9 & XML/SMDH
... also replace the default payload with something more fitting
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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include $(DEVKITARM)/3ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# SPECS is the directory containing the important build and link files | ||
#--------------------------------------------------------------------------------- | ||
export TARGET := $(shell basename $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include source | ||
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#--------------------------------------------------------------------------------- | ||
# Setup some defines | ||
#--------------------------------------------------------------------------------- | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -mthumb -mthumb-interwork | ||
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CFLAGS := -g -Wall -O2\ | ||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\ | ||
-ffast-math -std=c99\ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM9 | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -nostartfiles -g --specs=../stub.specs $(ARCH) -Wl,-Map,$(TARGET).map | ||
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LIBS := | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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.PHONY: $(BUILD) clean all | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) | ||
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$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
cp $(OUTPUT).bin arm9payload.bin | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).bin : $(OUTPUT).elf | ||
$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
%.bin: %.elf | ||
@$(OBJCOPY) -O binary $< $@ | ||
@echo built ... $(notdir $@) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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#pragma once | ||
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#include <inttypes.h> | ||
#include <stddef.h> | ||
#include <stdbool.h> | ||
#include <string.h> | ||
#include <ctype.h> | ||
#include <stdlib.h> | ||
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#define u8 uint8_t | ||
#define u16 uint16_t | ||
#define u32 uint32_t | ||
#define u64 uint64_t | ||
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#define vu8 volatile u8 | ||
#define vu16 volatile u16 | ||
#define vu32 volatile u32 | ||
#define vu64 volatile u64 | ||
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inline int maxi(int a, int b) { | ||
return a > b ? a : b; | ||
} | ||
inline int mini(int a, int b) { | ||
return a < b ? a : b; | ||
} | ||
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inline char* strupper(const char* str) { | ||
char* buffer = (char*)malloc(strlen(str) + 1); | ||
for (int i = 0; i < strlen(str); ++i) | ||
buffer[i] = toupper((unsigned)str[i]); | ||
return buffer; | ||
} | ||
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inline char* strlower(const char* str) { | ||
char* buffer = (char*)malloc(strlen(str) + 1); | ||
for (int i = 0; i < strlen(str); ++i) | ||
buffer[i] = tolower((unsigned)str[i]); | ||
return buffer; | ||
} |
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#pragma once | ||
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#include "common.h" | ||
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#define BYTES_PER_PIXEL 3 | ||
#define SCREEN_WIDTH 240 | ||
#define SCREEN_HEIGHT 400 | ||
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#define SCREEN_SIZE (BYTES_PER_PIXEL * SCREEN_WIDTH * SCREEN_HEIGHT) | ||
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#define RGB(r,g,b) (r<<24|b<<16|g<<8|r) | ||
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#define TOP_SCREEN0 (u8*)(0x20000000) | ||
#define TOP_SCREEN1 (u8*)(0x20046500) | ||
#define BOT_SCREEN0 (u8*)(0x2008CA00) | ||
#define BOT_SCREEN1 (u8*)(0x200C4E00) | ||
extern int current_y; | ||
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void ClearScreen(unsigned char *screen, int color); | ||
void DrawCharacter(unsigned char *screen, int character, int x, int y, int color, int bgcolor); | ||
void DrawHex(unsigned char *screen, unsigned int hex, int x, int y, int color, int bgcolor); | ||
void DrawString(unsigned char *screen, const char *str, int x, int y, int color, int bgcolor); | ||
void DrawStringF(int x, int y, const char *format, ...); | ||
void DrawHexWithName(unsigned char *screen, const char *str, unsigned int hex, int x, int y, int color, int bgcolor); | ||
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void Debug(const char *format, ...); |
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