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An implementation of emergency braking software in Unity, utilising an iterative model based on the main forces of a car on a straight path.

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danielbatchford/CarEmergencyBrakeImplementation

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A Vehicle Emergency Brake Implementation

Example

Implementation

This control software was implemented in a 3D game engine, Unity. It model's a linear motion of both the throttle and brake pedals with v = stuff

The implementation is based off this model differential equation:

An iterative solution was formed based off the above equation:

Controls

Space to apply the throttle. B to apply the brakes.

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Unity

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An implementation of emergency braking software in Unity, utilising an iterative model based on the main forces of a car on a straight path.

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