This is a go port of the Roaring bitmap data structure.
Roaring is used by Apache Spark (https://spark.apache.org/), Apache Kylin (http://kylin.io), Druid.io (http://druid.io/), Whoosh (https://pypi.python.org/pypi/Whoosh/) and Apache Lucene (http://lucene.apache.org/) (as well as supporting systems such as Solr and Elastic).
The original java version can be found at https://github.com/RoaringBitmap/RoaringBitmap
The Java and Go version are meant to be binary compatible: you can save bitmaps from a Java program and load them back in Go, and vice versa.
This code is licensed under Apache License, Version 2.0 (ASL2.0).
Copyright 2016 by the authors.
- Samy Chambi, Daniel Lemire, Owen Kaser, Robert Godin, Better bitmap performance with Roaring bitmaps, Software: Practice and Experience Volume 46, Issue 5, pages 709–719, May 2016 http://arxiv.org/abs/1402.6407 This paper used data from http://lemire.me/data/realroaring2014.html
- Daniel Lemire, Gregory Ssi-Yan-Kai, Owen Kaser, Consistently faster and smaller compressed bitmaps with Roaring, Software: Practice and Experience (accepted in 2016, to appear) http://arxiv.org/abs/1603.06549
Dependencies are fetched automatically by giving the -t
flag to go get
.
they include
- github.com/smartystreets/goconvey/convey
- github.com/willf/bitset
- github.com/mschoch/smat
Note that the smat library requires Go 1.6 or better.
- go get -t github.com/RoaringBitmap/roaring
Here is a simplified but complete example:
package main
import (
"fmt"
"github.com/RoaringBitmap/roaring"
"bytes"
)
func main() {
// example inspired by https://github.com/fzandona/goroar
fmt.Println("==roaring==")
rb1 := roaring.BitmapOf(1, 2, 3, 4, 5, 100, 1000)
fmt.Println(rb1.String())
rb2 := roaring.BitmapOf(3, 4, 1000)
fmt.Println(rb2.String())
rb3 := roaring.NewBitmap()
fmt.Println(rb3.String())
fmt.Println("Cardinality: ", rb1.GetCardinality())
fmt.Println("Contains 3? ", rb1.Contains(3))
rb1.And(rb2)
rb3.Add(1)
rb3.Add(5)
rb3.Or(rb1)
// prints 1, 3, 4, 5, 1000
i := rb3.Iterator()
for i.HasNext() {
fmt.Println(i.Next())
}
fmt.Println()
// next we include an example of serialization
buf := new(bytes.Buffer)
rb1.WriteTo(buf) // we omit error handling
newrb:= roaring.NewBitmap()
newrb.ReadFrom(buf)
if rb1.Equals(newrb) {
fmt.Println("I wrote the content to a byte stream and read it back.")
}
}
If you wish to use serialization and handle errors, you might want to consider the following sample of code:
rb := BitmapOf(1, 2, 3, 4, 5, 100, 1000)
buf := new(bytes.Buffer)
size,err:=rb.WriteTo(buf)
if err != nil {
t.Errorf("Failed writing")
}
newrb:= NewBitmap()
size,err=newrb.ReadFrom(buf)
if err != nil {
t.Errorf("Failed reading")
}
if ! rb.Equals(newrb) {
t.Errorf("Cannot retrieve serialized version")
}
Given N integers in [0,x), then the serialized size in bytes of a Roaring bitmap should never exceed this bound:
8 + 9 * ((long)x+65535)/65536 + 2 * N
That is, given a fixed overhead for the universe size (x), Roaring
bitmaps never use more than 2 bytes per integer. You can call
BoundSerializedSizeInBytes
for a more precise estimate.
Current documentation is available at http://godoc.org/github.com/RoaringBitmap/roaring
In general, it should not generally be considered safe to access
the same bitmaps using different goroutines--they are left
unsynchronized for performance. Should you want to access
a Bitmap from more than one goroutine, you should
provide synchronization. Typically this is done by using channels to pass
the *Bitmap around (in Go style; so there is only ever one owner),
or by using sync.Mutex
to serialize operations on Bitmaps.
We test our software. For a report on our test coverage, see
https://coveralls.io/github/RoaringBitmap/roaring?branch=master
Type
go test -bench Benchmark -run -
You can use roaring with gore:
- go get -u github.com/motemen/gore
- Make sure that
$GOPATH/bin
is in your$PATH
. - go get github/RoaringBitmap/roaring
$ gore
gore version 0.2.6 :help for help
gore> :import github.com/RoaringBitmap/roaring
gore> x:=roaring.New()
gore> x.Add(1)
gore> x.String()
"{1}"
You can help us test further the library with fuzzy testing:
go get github.com/dvyukov/go-fuzz/go-fuzz
go get github.com/dvyukov/go-fuzz/go-fuzz-build
go test -tags=gofuzz -run=TestGenerateSmatCorpus
go-fuzz-build github.com/RoaringBitmap/roaring
go-fuzz -bin=./roaring-fuzz.zip -workdir=workdir/ -timeout=200
Let it run, and if the # of crashers is > 0, check out the reports in the workdir where you should be able to find the panic goroutine stack traces.
You can read bitmaps in Go (resp. Java) that have been serialized in Java (resp. Go).
There is a Go version wrapping the C/C++ implementation https://github.com/RoaringBitmap/gocroaring
For an alternative implementation in Go, see https://github.com/fzandona/goroar The two versions were written independently.