Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
david-palm authored Jan 17, 2023
1 parent 15f2229 commit 273eb36
Showing 1 changed file with 7 additions and 1 deletion.
8 changes: 7 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,12 @@
# [WIP] GLWE - 2D OpenGL rendering engine optimzed to be compiled to WebAssembly
GLWE is a 2D *OpenGL* rendering engine written in *C++* that can be compiled for Desktop devices or to WebAssembly with [Emscripten](https://github.com/emscripten-core/emscripten).
GLWE is a 2D *OpenGL* rendering engine written in *C++* that can be compiled for Desktop devices or to WebAssembly with [Emscripten](https://github.com/emscripten-core/emscripten).
The current demo can be downloaded [here](https://github.com/david-palm/glwe/releases/tag/demo).
<p align="center">
<img src="https://user-images.githubusercontent.com/109848051/212894248-67ce8ade-03d4-4278-9833-066976c0e23c.png" width="75%">
<br/>
<em>Screenshot of the current demo of GLWE showing two vertex arrays with custom shaders</em>
</br>
</p>
## Current features
- Easy rendering of simple 2D shape through abstraction of shaders, buffers and vertex/index arrays
- Event system handles key and mouse inputs
Expand Down

0 comments on commit 273eb36

Please sign in to comment.