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Code for the Nerf Navigation Paper. Implements a trajectory optimiser and state estimator which use NeRFs as an environment representation

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NeRF-Navigation

Abstract

NeRFs have recently emerged as a powerful paradigm for the representation of natural, complex 3D scenes. NeRFs represent continuous volumetric density and RGB values in a neural network, and generate photo-realistic images from unseen camera viewpoints through ray tracing. We propose an algorithm for navigating a robot through a 3D environment represented as a NeRF using only an on-board RGB camera for localization. We assume the NeRF for the scene has been pre-trained offline, and the robot's objective is to navigate through unoccupied space in the NeRF to reach a goal pose. We introduce a trajectory optimization algorithm that avoids collisions with high-density regions in the NeRF based on a discrete time version of differential flatness that is amenable to constraining the robot's full pose and control inputs. We also introduce an optimization based filtering method to estimate 6DoF pose and velocities for the robot in the NeRF given only an onboard RGB camera. We combine the trajectory planner with the pose filter in an online replanning loop to give a vision-based robot navigation pipeline. We present simulation results with a quadrotor robot navigating through a jungle gym environment, the inside of a church, and Stonehenge using only an RGB camera. We also demonstrate an omnidirectional ground robot navigating through the church, requiring it to reorient to fit through the narrow gap. Videos of this work can be found at this link


Code Structure

TODO

What follows is there readme of the nerf implmentation we used. For more infomation on the paper see the paper page.

NeRF-pytorch

NeRF (Neural Radiance Fields) is a method that achieves state-of-the-art results for synthesizing novel views of complex scenes. Here are some videos generated by this repository (pre-trained models are provided below):

This project is a faithful PyTorch implementation of NeRF that reproduces the results while running 1.3 times faster. The code is based on authors' Tensorflow implementation here, and has been tested to match it numerically.

Installation

git clone https://github.com/yenchenlin/nerf-pytorch.git
cd nerf-pytorch
pip install -r requirements.txt
Dependencies (click to expand)

Dependencies

  • PyTorch 1.4
  • matplotlib
  • numpy
  • imageio
  • imageio-ffmpeg
  • configargparse

The LLFF data loader requires ImageMagick.

You will also need the LLFF code (and COLMAP) set up to compute poses if you want to run on your own real data.

How To Run?

Quick Start

Download data for two example datasets: lego and fern

bash download_example_data.sh

To train a low-res lego NeRF:

python run_nerf.py --config configs/lego.txt

After training for 100k iterations (~4 hours on a single 2080 Ti), you can find the following video at logs/lego_test/lego_test_spiral_100000_rgb.mp4.


To train a low-res fern NeRF:

python run_nerf.py --config configs/fern.txt

After training for 200k iterations (~8 hours on a single 2080 Ti), you can find the following video at logs/fern_test/fern_test_spiral_200000_rgb.mp4 and logs/fern_test/fern_test_spiral_200000_disp.mp4


More Datasets

To play with other scenes presented in the paper, download the data here. Place the downloaded dataset according to the following directory structure:

├── configs                                                                                                       
│   ├── ...                                                                                     
│                                                                                               
├── data                                                                                                                                                                                                       
│   ├── nerf_llff_data                                                                                                  
│   │   └── fern                                                                                                                             
│   │   └── flower  # downloaded llff dataset                                                                                  
│   │   └── horns   # downloaded llff dataset
|   |   └── ...
|   ├── nerf_synthetic
|   |   └── lego
|   |   └── ship    # downloaded synthetic dataset
|   |   └── ...

To train NeRF on different datasets:

python run_nerf.py --config configs/{DATASET}.txt

replace {DATASET} with trex | horns | flower | fortress | lego | etc.


To test NeRF trained on different datasets:

python run_nerf.py --config configs/{DATASET}.txt --render_only

replace {DATASET} with trex | horns | flower | fortress | lego | etc.

Pre-trained Models

You can download the pre-trained models here. Place the downloaded directory in ./logs in order to test it later. See the following directory structure for an example:

├── logs 
│   ├── fern_test
│   ├── flower_test  # downloaded logs
│   ├── trex_test    # downloaded logs

Reproducibility

Tests that ensure the results of all functions and training loop match the official implentation are contained in a different branch reproduce. One can check it out and run the tests:

git checkout reproduce
py.test

Method

NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Ben Mildenhall*1, Pratul P. Srinivasan*1, Matthew Tancik*1, Jonathan T. Barron2, Ravi Ramamoorthi3, Ren Ng1
1UC Berkeley, 2Google Research, 3UC San Diego
*denotes equal contribution

A neural radiance field is a simple fully connected network (weights are ~5MB) trained to reproduce input views of a single scene using a rendering loss. The network directly maps from spatial location and viewing direction (5D input) to color and opacity (4D output), acting as the "volume" so we can use volume rendering to differentiably render new views

Citation

Kudos to the authors for their amazing results:

@misc{mildenhall2020nerf,
    title={NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis},
    author={Ben Mildenhall and Pratul P. Srinivasan and Matthew Tancik and Jonathan T. Barron and Ravi Ramamoorthi and Ren Ng},
    year={2020},
    eprint={2003.08934},
    archivePrefix={arXiv},
    primaryClass={cs.CV}
}

However, if you find this implementation or pre-trained models helpful, please consider to cite:

@misc{lin2020nerfpytorch,
  title={NeRF-pytorch},
  author={Yen-Chen, Lin},
  howpublished={\url{https://github.com/yenchenlin/nerf-pytorch/}},
  year={2020}
}

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Code for the Nerf Navigation Paper. Implements a trajectory optimiser and state estimator which use NeRFs as an environment representation

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