9.0.0
9.0.0
Saves from 8.x are not compatible with 9.0.0.
Features/Improvements
- [Engine] Support for DCS Open Beta 2.9.0.46801.
- [Campaign] Added ferry only control points, which offer campaign designers a way to add squadrons that can be brought in after additional airfields are captured.
- [Campaign] The new squadron rules (size limits, beginning the campaign at full strength) are now the default and required. The old style of unlimited squadron sizes and starting with zero aircraft has been removed.
- [Data] Added support for the ARA Veinticinco de Mayo.
- [Data] Changed display name of the AI-only F-15E Strike Eagle for clarity.
- [Flight Planning] Improved IP selection for targets that are near the center of a threat zone.
- [Flight Planning] Moved CAS ingress point off the front line so that the AI begins their target search earlier.
- [Flight Planning] Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
- [Flight Planning] Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
- [Mission Generation] Configured target and initial points for F-15E S4+.
- [Mission Generation] Added a package kneeboard page that shows the radio frequencies, tasks, and laser codes for each member of your package.
- [Mission Generation] Added option to generate AI flights with unlimited fuel (enabled by default).
- [Modding] Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
- [Modding] Unit variants can now set a display name separate from their ID.
- [Modding] Updated Community A-4E-C mod version support to 2.2.0 release.
- [UI] An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
- [UI] Added cheats for instantly repairing and destroying runways.
- [UI] Improved usability of the flight properties UI. It now shows human-readable names and uses more appropriate UI elements.
- [UI] The map now shows the real front line bounds.
Fixes
- [Campaign] Fixed error when canceling squadron transfer if the current location would be exactly full.
- [Data] Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
- [Data] Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
- [Data] Added the F-15E's LANTIRN to the list of known targeting pods. Player F-15E flight with TGPs will now be assigned laser codes.
- [Flight Planning] Patrolling flight plans (CAS, CAP, refueling, etc) now handle TOT offsets.
- [Loadouts] Fixed error when loading certain DCS loadouts which contained an empty pylon (notably the Mosquito).
- [Mission Generation] Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
- [Mission Generation] Fix generation of OCA Runway missions to allow LGBs to be used.
- [Mission Generation] Fixed AI flights flying far too slowly toward NAV points.
- [Mission Generation] Fixed Recovery Tanker mission type intermittently failing due to not being able to find the CVN.
- [Mission Generation] Fixed "division by zero" error on mission generation when a flight has an "In-Flight" start type and starts on top of a mission waypoint.
- [Mission Generation] Fixed flights not being selectable in the mission editor if fast-forward was used and they were generated at a waypoint that had a fixed TOT (such as a BARCAP that was on-station).
- [Mission Generation] Fixed error when planning TARCAPs on the sole remaining enemy airfield.
- [Mission Generation] Fixed allocation range for carrier Link 4 datalink.
- [Modding] Unit variants can now actually override base unit type properties.
- [New Game Wizard] Factions are reset to default after clicking "Back" to Theater Configuration screen.
- [Plugins] Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
- [UI] Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
- [UI] Fixed flight properties UI to support F-15E S4+ laser codes.
- [UI] In unit transfer dialog, only list control points that are reachable from the control point units are being transferred from.
- [UI] Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind package" offset.
- [UI] Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
- [UI] Fixed odd spacing of the finance window when there were not enough items to fill the page.
- [UI] Fixed regression where waypoint altitude changes in the waypoint list screen are applied to the wrong waypoint.
- [UI] Fixed regression where waypoint additions in custom flight plans are not reflected until the window is reloaded.