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D:DREAMS Studio
- Eindhoven regio, The Netherlands
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12:02
(UTC +01:00) - in/annechpostma
Starred repositories
Bringing the 3D geospatial ecosystem to Unity
A class-leading water system implemented in Unity
Example Project to demonstrate Vertex Animation Shaders using Shader Graph.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Character sample featuring the digital human from 'The Heretic'.
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
Implementation of rope physics in Unity using Verlet integration
Sample Genies avatars with WASD locomotion
The Scene Profiler Tool optimizes Unity scenes by profiling physics, audio, particles, lights, materials, meshes, and textures, identifying performance bottlenecks to enhance efficiency.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
This versatile shader is designed for URP but can easily support HDRP as well. It brings a wealth of features to enhance your projects:
Runtime NavMesh dynamic building for Unity Entities.
Unity UI Toolkit documentation code examples
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Technology should blend into the background, no?
GUI to bulk download animations from Mixamo
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
A unified framework for 3D content generation.
PULSE - Post-Processing Utilities, LUTs, and Special Effects