* New Town07, rural environment with narrow roads
* Reworked OpenDRIVE parser and waypoints API
- Fixed several situations in which the XODR was incorrectly parsed
- Exposed more information: lane marking, lane type, lane section id, s
- API change: waypoint's `lane_type` is now an enum, `carla.LaneType`
- API change: `carla.LaneMarking` is not an enum anymore, extended with color, type, lane change, and width
- API extension: `map.get_waypoint` accepts an extra optional flag argument `lane_type` for filtering lane types
- API extension: `carla.Map` can be constructed off-line out of XODR files, `carla.Map(town_name, xodr_content)`
- API extension: `id` property to waypoints, uniquely identifying waypoints up to half centimetre precision
* API change: Renamed "lane_invasion" to "lane_detector", added too its server-side sensor to be visible to other clients
* API extension: new carla.command.SpawnActor to spawn actors in batch
* API extension: `map.transform_to_geolocation` to transform Location to GNSS GeoLocation
* API extension: added timestamp (elapsed simulation seconds) to SensorData
* API extension: method `client.apply_batch_sync` that sends commands in batch and waits for server response
* API extension: optional argument "actor_ids" to world.get_actors to request only the actors with the ids provided
* Migrated Content to AWS
* Updated `spawn_npc.py` to spawn vehicles in batch
* Added --rolename to "manual_control.py"
* Added options to "no_rendering_mode.py" to draw extra road information
* Added "scene_layout.py" to retrieve the whole information in the scene as Python dict
* Basic agent integrated with global router
* Allow usage of hostname for carla::Client and resolve them to IP addresses
* Added new pack of assets
- Windmill, different farm houses, silo
- Plants corn, dandelion, poppy, and grass
- Yield traffic sign
* Added modular buildings New York style
* Added marking lanes in Town03
* Added command-line arguments to simulator to disable rendering and set the server timeout
* Improved performance in Town01 and Town02
* Changed yellow marking lane from Town01 and Town02 to dashed yellow marking lane
* Improved lane cross detection to use the new Waypoint API
* Enhanced stop triggers options
* Fixed semantic segmentation tags in Town04, Town05, Town06
* Fixed tree collision in Town01
* Fixed VehicleSpawnPoint out of the road in Town01
* Fixed geo-reference of Town01 and Town07
* Fixed floating pillars in Town04
* Fixed floating building in Town03
* Fixed vehicles missing the route if autopilot enabled too late
* Fixed division by zero in is_within_distance_ahead()
* Fixed local planner to avoid premature route pruning at path overlaps
* Fixed global router behavior to be consistent with new Waypoint API
* Fixed clean up of local_planner when used by other modules
* Fixed python client DLL error on Windows
* Fixed wrong type returned by `ActorList.Filter(...)`
* Fixed wheel's tire friction affecting all vehicles from physics control parameters
* Fixed obstacle detector not working
* Fixed small float bug in misc.py