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0.9.5

@nsubiron nsubiron tagged this 04 Apr 17:17
  * New Town07, rural environment with narrow roads
  * Reworked OpenDRIVE parser and waypoints API
    - Fixed several situations in which the XODR was incorrectly parsed
    - Exposed more information: lane marking, lane type, lane section id, s
    - API change: waypoint's `lane_type` is now an enum, `carla.LaneType`
    - API change: `carla.LaneMarking` is not an enum anymore, extended with color, type, lane change, and width
    - API extension: `map.get_waypoint` accepts an extra optional flag argument `lane_type` for filtering lane types
    - API extension: `carla.Map` can be constructed off-line out of XODR files, `carla.Map(town_name, xodr_content)`
    - API extension: `id` property to waypoints, uniquely identifying waypoints up to half centimetre precision
  * API change: Renamed "lane_invasion" to "lane_detector", added too its server-side sensor to be visible to other clients
  * API extension: new carla.command.SpawnActor to spawn actors in batch
  * API extension: `map.transform_to_geolocation` to transform Location to GNSS GeoLocation
  * API extension: added timestamp (elapsed simulation seconds) to SensorData
  * API extension: method `client.apply_batch_sync` that sends commands in batch and waits for server response
  * API extension: optional argument "actor_ids" to world.get_actors to request only the actors with the ids provided
  * Migrated Content to AWS
  * Updated `spawn_npc.py` to spawn vehicles in batch
  * Added --rolename to "manual_control.py"
  * Added options to "no_rendering_mode.py" to draw extra road information
  * Added "scene_layout.py" to retrieve the whole information in the scene as Python dict
  * Basic agent integrated with global router
  * Allow usage of hostname for carla::Client and resolve them to IP addresses
  * Added new pack of assets
    - Windmill, different farm houses, silo
    - Plants corn, dandelion, poppy, and grass
    - Yield traffic sign
  * Added modular buildings New York style
  * Added marking lanes in Town03
  * Added command-line arguments to simulator to disable rendering and set the server timeout
  * Improved performance in Town01 and Town02
  * Changed yellow marking lane from Town01 and Town02 to dashed yellow marking lane
  * Improved lane cross detection to use the new Waypoint API
  * Enhanced stop triggers options
  * Fixed semantic segmentation tags in Town04, Town05, Town06
  * Fixed tree collision in Town01
  * Fixed VehicleSpawnPoint out of the road in Town01
  * Fixed geo-reference of Town01 and Town07
  * Fixed floating pillars in Town04
  * Fixed floating building in Town03
  * Fixed vehicles missing the route if autopilot enabled too late
  * Fixed division by zero in is_within_distance_ahead()
  * Fixed local planner to avoid premature route pruning at path overlaps
  * Fixed global router behavior to be consistent with new Waypoint API
  * Fixed clean up of local_planner when used by other modules
  * Fixed python client DLL error on Windows
  * Fixed wrong type returned by `ActorList.Filter(...)`
  * Fixed wheel's tire friction affecting all vehicles from physics control parameters
  * Fixed obstacle detector not working
  * Fixed small float bug in misc.py
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