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CaffeNodes.py
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CaffeNodes.py
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bl_info = {
"name": "Caffe Nodes",
"category": "Object",
}
import bpy
import subprocess
from bpy.types import NodeTree, Node, NodeSocket
def calcsize(self, context, axis='x'):
'''NOTE - this function works out the dimensions of an image by the time it has reached a certain layer.
It traverses all the layers, builds up several lists about the properties of each layer, then computes the
size up to a given layer.'''
x = 0.0
node = self
# print (node.bl_idname)
try:
node.inputs[0].links[0].from_node
except IndexError:
return 0
# These are the lists to be populated
kernelsizes = []
strides = []
paddings = []
poolstrides = []
poolsizes = []
offsets = []
fcsizes = []
reversals = []
passes = []
while 1 == 1:
if node.bl_idname == "ConvNodeType":
#print (node.inputs[0])
#print(dir(node.inputs[0]))
#print(type(node.inputs[0]))
if node.square_kernel:
kernelsizes.extend([node.kernel_size])
elif axis == 'x':
kernelsizes.extend([node.kernel_w])
elif axis == 'y':
kernelsizes.extend([node.kernel_h])
else:
raise RuntimeError
if node.square_stride:
strides.extend([node.stride])
elif axis == 'x':
strides.extend([node.stride_w])
elif axis == 'y':
strides.extend([node.stride_h])
else:
raise RuntimeError
if node.square_padding:
paddings.extend([node.pad])
elif axis == 'x':
paddings.extend([node.pad_w])
elif axis == 'y':
paddings.extend([node.pad_h])
else:
raise RuntimeError
poolsizes.extend([1])
poolstrides.extend([1])
offsets.extend([0])
fcsizes.extend([0])
passes.extend([0])
reversals.extend([0])
node = node.inputs[0].links[0].from_node
if node.bl_idname == "DeConvNodeType":
#print (node.inputs[0])
#print(dir(node.inputs[0]))
#print(type(node.inputs[0]))
if node.square_kernel:
kernelsizes.extend([node.kernel_size])
elif axis == 'x':
kernelsizes.extend([node.kernel_w])
elif axis == 'y':
kernelsizes.extend([node.kernel_h])
else:
raise RuntimeError
if node.square_stride:
strides.extend([node.stride])
elif axis == 'x':
strides.extend([node.stride_w])
elif axis == 'y':
strides.extend([node.stride_h])
else:
raise RuntimeError
if node.square_padding:
paddings.extend([node.pad])
elif axis == 'x':
paddings.extend([node.pad_w])
elif axis == 'y':
paddings.extend([node.pad_h])
else:
raise RuntimeError
poolsizes.extend([1])
poolstrides.extend([1])
offsets.extend([0])
fcsizes.extend([0])
passes.extend([0])
reversals.extend([1])
node = node.inputs[0].links[0].from_node
elif node.bl_idname == "FCNodeType":
#print (node.inputs[0])
#print(dir(node.inputs[0]))
#print(type(node.inputs[0]))
kernelsizes.extend([0])
strides.extend([0])
paddings.extend([0])
poolsizes.extend([0])
poolstrides.extend([0])
offsets.extend([0])
passes.extend([0])
reversals.extend([0])
fcsizes.extend([node.num_output])
node = node.inputs[0].links[0].from_node
#print (node)
elif node.bl_idname == "PoolNodeType":
kernelsizes.extend([0])
paddings.extend([0])
strides.extend([1])
fcsizes.extend([0])
passes.extend([0])
reversals.extend([0])
poolsizes.extend([node.kernel_size])
poolstrides.extend([node.stride])
offsets.extend([1])
node = node.inputs[0].links[0].from_node
elif node.bl_idname == "DataNodeType":
# When the data node is reached, we must be at the back of the nodetree, so start to work forwards
square = 0
if node.db_type == 'ImageData':
if node.new_height == node.new_width:
square = 1
h = node.new_height
w = node.new_width
if node.db_type != 'ImageData':
if node.height == node.width:
square = 1
h = node.height
w = node.width
if square:
x = float(w)
elif axis == 'x':
x = float(w)
else:
x = float(h)
# work forwards
numofnodes = len(passes)
for node in range(numofnodes):
# - 1 as starts from 0
node = (numofnodes - 1) - node
padding = paddings[node]
stride = strides[node]
ksize = kernelsizes[node]
offset = offsets[node]
poolstride = poolstrides[node]
poolsize = poolsizes[node]
reversal = reversals[node]
if passes[node] == 0:
if fcsizes[node] == 0:
if reversal == 0:
#########################
x = ((x + (2 * padding) - ksize) / stride + 1 - offset)
x = (x - poolsize) / poolstride + 1
###################
else:
x = (x * stride - stride) + ksize - 2 * padding
else:
x = fcsizes[node]
break
else:
kernelsizes.extend([0])
strides.extend([0])
paddings.extend([0])
poolsizes.extend([0])
poolstrides.extend([0])
offsets.extend([0])
reversals.extend([0])
fcsizes.extend([0])
passes.extend([1])
node = node.inputs[0].links[0].from_node
return str(round(x, 2))
############################## Function for determining number of gpus
def getgpus():
command = ['nvidia-smi', '-L']
try:
proc = subprocess.Popen(command, bufsize=1, stdout=subprocess.PIPE, stderr=subprocess.STDOUT,
universal_newlines=True)
except OSError:
return 'Error'
lines = []
while proc.poll() is None: # while alive
line = proc.stdout.readline()
if line:
# Process output here
lines.append(line)
return len(lines)
##################################
# Derived from the NodeTree base type, similar to Menu, Operator, Panel, etc.
class CaffeTree(NodeTree):
# Description string
'''A custom node tree type that will show up in the node editor header'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'CaffeNodeTree'
# Label for nice name display
bl_label = 'Caffe Node Tree'
bl_icon = 'NODETREE'
# Custom socket type
class ImageSocket(NodeSocket):
# Description string
'''Blob socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'ImageSocketType'
# Label for nice name display
bl_label = 'Image Socket'
# Enum items list
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
layout.label(text)
# Socket color
def draw_color(self, context, node):
return (0.0, 1.0, 1.0, 0.5)
class OutputSocket(NodeSocket):
# Description string
'''Custom node socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'OutputSocketType'
# Label for nice name display
bl_label = 'Output Socket'
# Enum items list
output_name = bpy.props.StringProperty(name='')
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
layout.label("Optional name")
layout.prop(self, "output_name")
# Socket color
def draw_color(self, context, node):
return (0.0, 1.0, 1.0, 0.5)
class InPlaceOutputSocket(NodeSocket):
# Description string
'''Custom node socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'InPlaceOutputSocketType'
# Label for nice name display
bl_label = 'In Place Output Socket'
# Enum items list
output_name = bpy.props.StringProperty(name='', default='')
def draw(self, context, layout, node, text):
layout.label(text)
# Socket color
def draw_color(self, context, node):
return (0.0, 1.0, 1.0, 0.5)
class LabelSocket(NodeSocket):
# Description string
'''Label socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'LabelSocketType'
# Label for nice name display
bl_label = 'Label Socket'
# Enum items list
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
layout.label(text)
# Socket color
def draw_color(self, context, node):
return (0.5, 1.0, 0.2, 0.5)
class LossSocket(NodeSocket):
# Description string
'''Loss socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'LossSocketType'
# Label for nice name display
bl_label = 'Loss Socket'
# Enum items list
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
layout.label(text)
# Socket color
def draw_color(self, context, node):
return (1.0, 0.3, 1.0, 0.5)
class NAFlatSocket(NodeSocket):
# Description string
'''NAFlat socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'NAFlatSocketType'
# Label for nice name display
bl_label = 'Linear Flat Socket'
# Enum items list
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
layout.label(text)
# Socket color
def draw_color(self, context, node):
return (1.0, 0.2, 0.2, 0.5)
class AFlatSocket(NodeSocket):
# Description string
'''AFlat socket type'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'AFlatSocketType'
# Label for nice name display
bl_label = 'Non linear Flat Socket'
# Enum items list
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
layout.label(text)
# Socket color
def draw_color(self, context, node):
return (0.0, 0.8, 0.8, 0.5)
class params_p_gw(bpy.types.PropertyGroup):
name = bpy.props.StringProperty(name='Shared name')
lr_mult = bpy.props.FloatProperty(default=1.0)
decay_mult = bpy.props.FloatProperty(default=1.0)
def draw(self, context, layout):
# layout.prop(self, "name")
layout.prop(self, "lr_mult")
layout.prop(self, "decay_mult")
class params_p_gb(bpy.types.PropertyGroup):
name = bpy.props.StringProperty(name='Shared name')
lr_mult = bpy.props.FloatProperty(default=2.0)
decay_mult = bpy.props.FloatProperty(default=0.0)
def draw(self, context, layout):
# layout.prop(self, "name")
layout.prop(self, "lr_mult")
layout.prop(self, "decay_mult")
class CaffeTreeNode:
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'CaffeNodeTree'
extra_params = bpy.props.BoolProperty(name='Extra Parameters', default=False)
weight_params = bpy.props.PointerProperty(type=params_p_gw)
bias_params = bpy.props.PointerProperty(type=params_p_gb)
phases = [("TRAIN", "TRAIN", "Train only"),
("TEST", "TEST", "Test only"),
("BOTH", "BOTH", "Both")]
include_in = bpy.props.EnumProperty(items=phases, default="BOTH")
def draw_include_in(self, layout):
layout.prop(self, "include_in")
def draw_extra_params(self, context, layout):
layout.prop(self, "extra_params")
if self.extra_params:
layout.label("Weight Params")
self.weight_params.draw(context, layout)
layout.label("Bias Params")
self.bias_params.draw(context, layout)
class DataNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''A data node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'DataNodeType'
# Label for nice name display
bl_label = 'Data input'
# Icon identifier
bl_icon = 'SOUND'
DBs = [
("LMDB", "LMDB", "Lmdb database"),
("LEVELDB", "LEVELDB", "LevelDB database"),
("ImageData", "ImageData", "Image files"),
("HDF5Data", "HDF5Data", "HDF5 Data")
]
# === Custom Properties ===
db_type = bpy.props.EnumProperty(name="Database type", description="Type of Data", items=DBs, default='HDF5Data')
train_batch_size = bpy.props.IntProperty(min=1, default=100)
test_batch_size = bpy.props.IntProperty(min=1, default=100)
train_path = bpy.props.StringProperty(
name="Train Data Path",
default="",
description="Get the path to the data",
subtype='DIR_PATH'
)
test_path = bpy.props.StringProperty(
name="Test Data Path",
default="",
description="Get the path to the data",
subtype='DIR_PATH'
)
train_data = bpy.props.StringProperty(
name="Train Data Path",
default="",
description="Get the path to the data",
subtype='FILE_PATH'
)
test_data = bpy.props.StringProperty(
name="Test Data Path",
default="",
description="Get the path to the data",
subtype='FILE_PATH'
)
# Transformation params
scale = bpy.props.FloatProperty(default=1.0, min=0)
mirror = bpy.props.BoolProperty(name='Random Mirror', default=False)
use_mean_file = bpy.props.BoolProperty(name='Use mean file', default=False)
mean_file = bpy.props.StringProperty(
name="Mean File Path",
default="",
description="Mean file location",
subtype='FILE_PATH'
)
# TODO: Add Mean Value and random crop
# Image data params
new_height = bpy.props.IntProperty(name="New image height", min=0, default=0, soft_max=1000)
new_width = bpy.props.IntProperty(name="New image width", min=0, default=0, soft_max=1000)
height = bpy.props.IntProperty(name="Image height", min=0, default=0, soft_max=1000)
width = bpy.props.IntProperty(name="Image width", min=0, default=0, soft_max=1000)
is_color = bpy.props.BoolProperty(name="Is color image", default=True)
# For Image data + HDF5 data
shuffle = bpy.props.BoolProperty(name='Shuffle', default=False)
# For Data + Image data
rand_skip = bpy.props.IntProperty(name="Random skip", min=0, default=0, soft_max=1000)
# TODO: Add non supervised property
# === Optional Functions ===
def init(self, context):
self.outputs.new('OutputSocketType', "Image Stack")
self.outputs.new('OutputSocketType', "Label")
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
layout.prop(self, "db_type")
if self.db_type in ('ImageData', 'HDF5Data'):
layout.prop(self, "train_data")
layout.prop(self, "test_data")
else:
layout.prop(self, "train_path")
layout.prop(self, "test_path")
layout.prop(self, "train_batch_size")
layout.prop(self, "test_batch_size")
if self.db_type in ('ImageData', 'LMDB', 'LEVELDB'):
layout.label("Transformation Parameters")
layout.prop(self, "scale")
layout.prop(self, "mirror")
layout.prop(self, "use_mean_file")
if self.use_mean_file:
layout.prop(self, "mean_file")
layout.label("Special Parameters")
if self.db_type == 'ImageData':
layout.prop(self, "shuffle")
layout.prop(self, "new_height")
layout.prop(self, "new_width")
layout.prop(self, "is_color")
layout.prop(self, "rand_skip")
elif self.db_type == 'HDF5Data':
layout.prop(self, "shuffle")
layout.prop(self, "height")
layout.prop(self, "width")
else:
layout.prop(self, "rand_skip")
layout.prop(self, "height")
layout.prop(self, "width")
def draw_label(self):
return "Data Node"
class filler_p_g(bpy.types.PropertyGroup):
types = [("constant", "constant", "Constant val"),
("uniform", "uniform", "Uniform dist"),
("gaussian", "gaussian", "Gaussian dist"),
("positive_unitball", "positive_unitball", "Positive unit ball dist"),
("xavier", "xavier", "Xavier dist"),
("msra", "msra", "MSRA dist"),
("bilinear", "bilinear", "Bi-linear upsample weights")]
vnormtypes = [("FAN_IN", "FAN_IN", "Constant val"),
("FAN_OUT", "FAN_OUT", "Uniform dist"),
("AVERAGE", "AVERAGE", "Gaussian dist")]
type = bpy.props.EnumProperty(name='Type', items=types, default='xavier')
value = bpy.props.FloatProperty(default=0.0, soft_max=1000.0, soft_min=-1000.0)
min = bpy.props.FloatProperty(default=0.0, soft_max=1000.0, soft_min=-1000.0)
max = bpy.props.FloatProperty(default=1.0, soft_max=1000.0, soft_min=-1000.0)
mean = bpy.props.FloatProperty(default=0.0, soft_max=1000.0, soft_min=-1000.0)
std = bpy.props.FloatProperty(default=1.0, soft_max=1000.0, soft_min=-1000.0)
variance_norm = bpy.props.EnumProperty(name='Weight variance norm', default='FAN_IN', items=vnormtypes)
is_sparse = bpy.props.BoolProperty(name="Use Sprasity", default=False)
sparse = bpy.props.IntProperty(default=100, min=1)
def draw(self, context, layout):
layout.prop(self, "type")
if self.type == 'constant':
layout.prop(self, "value")
elif self.type in ('xavier', 'msra'):
layout.prop(self, "variance_norm")
elif self.type == 'gaussian':
layout.prop(self, "mean")
layout.prop(self, "std")
layout.prop(self, "is_sparse")
if self.is_sparse:
layout.prop(self, "sparse")
elif self.type == 'uniform':
layout.prop(self, "min")
layout.prop(self, "max")
class PoolNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''A pooling node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'PoolNodeType'
# Label for nice name display
bl_label = 'Pooling Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = 'Pooling'
# === Custom Properties ===
modes = [
("MAX", "MAX", "Max pooling"),
("AVE", "AVE", "Average pooling"),
("STOCHASTIC", "SGD", "Stochastic pooling"),
]
kernel_size = bpy.props.IntProperty(default=2, min=1, soft_max=5)
stride = bpy.props.IntProperty(default=2, min=1, soft_max=5)
mode = bpy.props.EnumProperty(name='Mode', default='MAX', items=modes)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input image")
self.outputs.new('OutputSocketType', "Output image")
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
if calcsize(self, context, axis='x') != calcsize(self, context, axis='y'):
layout.label("image x,y output is %s,%s pixels" %
(calcsize(self, context, axis='x'), calcsize(self, context, axis='y')))
else:
layout.label("image output is %s pixels" % calcsize(self, context, axis='x'))
layout.prop(self, "kernel_size")
layout.prop(self, "stride")
layout.prop(self, "mode")
class EltwiseNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''An element-wise node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'EltwiseNodeType'
# Label for nice name display
bl_label = 'Element-wise Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = 'Eltwise'
# === Custom Properties ===
eltwiseOps = [
("PROD", "PROD", "Eltwise prod: c(i) -> a(i)*b(i)"),
("SUM", "SUM", "Eltwise sum: c(i) -> a(i)+b(i)"),
("MAX", "MAX", "Eltwise max: c(i) -> max [a(i),b(i)]"),
]
coeff = bpy.props.FloatProperty(default=2.0, soft_max=10.0, min=0)
stable_prod_grad = bpy.props.BoolProperty(name='Stable(slower) gradient', default=1)
operation = bpy.props.EnumProperty(name='Operation', default='SUM', items=eltwiseOps)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input blob A")
self.inputs.new('ImageSocketType', "Input blob B")
self.outputs.new('OutputSocketType', "Output blob C")
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
layout.prop(self, "operation")
if self.operation == 'PROD':
layout.prop(self, "stable_prod_grad")
elif self.operation == 'SUM':
layout.prop(self, "coeff")
class ExpNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''An exponential node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'ExpNodeType'
# Label for nice name display
bl_label = 'Exponential Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = 'Exp'
# === Custom Properties ===
base = bpy.props.FloatProperty(default=-1.0, soft_max=10.0, min=0)
scale = bpy.props.FloatProperty(default=1.0, soft_max=10.0, min=0)
shift = bpy.props.FloatProperty(default=0.0, soft_max=10.0, min=-10)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input blob")
self.outputs.new('OutputSocketType', "Output blob")
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
layout.prop(self, "base")
layout.prop(self, "scale")
layout.prop(self, "shift")
self.draw_extra_params(context, layout)
class MVNNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''Mean variance normalization node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'MVNNodeType'
# Label for nice name display
bl_label = 'MVN Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = 'MVN'
# === Custom Properties ===
normalize_variance = bpy.props.BoolProperty(default=True)
across_channels = bpy.props.BoolProperty(default=False)
eps = bpy.props.FloatProperty(default=1e-9, soft_max=1.0, min=1e-20)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input blob")
self.outputs.new('OutputSocketType', "Output blob")
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
layout.prop(self, "normalize_variance")
layout.prop(self, "across_channels")
layout.prop(self, "eps")
self.draw_extra_params(context, layout)
class ConvNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''A Convolution node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'ConvNodeType'
# Label for nice name display
bl_label = 'Convolution Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = "Convolution"
# === Custom Properties ===
num_output = bpy.props.IntProperty(name="Number of outputs", default=20, min=1, soft_max=300)
bias_term = bpy.props.BoolProperty(name='Include Bias term', default=True)
square_padding = bpy.props.BoolProperty(name="Equal x,y padding", default=True)
pad = bpy.props.IntProperty(name="Padding", default=0, min=0, soft_max=5)
pad_h = bpy.props.IntProperty(name="Padding height", default=0, min=0, soft_max=5)
pad_w = bpy.props.IntProperty(name="Padding width", default=0, min=0, soft_max=5)
square_kernel = bpy.props.BoolProperty(name="Equal x,y kernel", default=True)
kernel_size = bpy.props.IntProperty(name="Kernel size", default=5, min=1, soft_max=25)
kernel_h = bpy.props.IntProperty(name="Kernel height", default=5, min=1, soft_max=25)
kernel_w = bpy.props.IntProperty(name="Kernel width", default=5, min=1, soft_max=25)
# TODO: Maybe add group
square_stride = bpy.props.BoolProperty(name="Equal x,y stride", default=True)
stride = bpy.props.IntProperty(name="Stride", default=1, min=1, soft_max=5)
stride_h = bpy.props.IntProperty(name="Stride height", default=1, min=1, soft_max=5)
stride_w = bpy.props.IntProperty(name="Stride width", default=1, min=1, soft_max=5)
weight_filler = bpy.props.PointerProperty(type=filler_p_g)
bias_filler = bpy.props.PointerProperty(type=filler_p_g)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input image")
self.outputs.new('OutputSocketType', "Output image")
self.color = [1, 0, 1]
self.use_custom_color = True
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
#TODO: Finish calcsize
if calcsize(self, context, axis='x') != calcsize(self, context, axis='y'):
layout.label("image x,y output is %s,%s pixels" %
(calcsize(self, context, axis='x'), calcsize(self, context, axis='y')))
else:
layout.label("image output is %s pixels" % calcsize(self, context, axis='x'))
layout.prop(self, "num_output")
layout.prop(self, "bias_term")
layout.prop(self, "square_padding")
if self.square_padding:
layout.prop(self, "pad")
else:
layout.prop(self, "pad_h")
layout.prop(self, "pad_w")
layout.prop(self, "square_kernel")
if self.square_kernel:
layout.prop(self, "kernel_size")
else:
layout.prop(self, "kernel_h")
layout.prop(self, "kernel_w")
layout.prop(self, "square_stride")
if self.square_stride:
layout.prop(self, "stride")
else:
layout.prop(self, "stride_h")
layout.prop(self, "stride_w")
layout.label("Weight Filler")
self.weight_filler.draw(context, layout)
if self.bias_term:
layout.label("bias Filler")
self.bias_filler.draw(context, layout)
self.draw_extra_params(context, layout)
class DeConvNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''A DeConvolution node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'DeConvNodeType'
# Label for nice name display
bl_label = 'DeConvolution Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = "Deconvolution"
# === Custom Properties ===
num_output = bpy.props.IntProperty(name="Number of outputs", default=20, min=1, soft_max=300)
bias_term = bpy.props.BoolProperty(name='Include Bias term', default=True)
square_padding = bpy.props.BoolProperty(name="Equal x,y padding", default=True)
pad = bpy.props.IntProperty(name="Padding", default=0, min=0, soft_max=5)
pad_h = bpy.props.IntProperty(name="Padding height", default=0, min=0, soft_max=5)
pad_w = bpy.props.IntProperty(name="Padding width", default=0, min=0, soft_max=5)
square_kernel = bpy.props.BoolProperty(name="Equal x,y kernel", default=True)
kernel_size = bpy.props.IntProperty(name="Kernel size", default=5, min=1, soft_max=25)
kernel_h = bpy.props.IntProperty(name="Kernel height", default=5, min=1, soft_max=25)
kernel_w = bpy.props.IntProperty(name="Kernel width", default=5, min=1, soft_max=25)
# TODO: Maybe add group
square_stride = bpy.props.BoolProperty(name="Equal x,y stride", default=True)
stride = bpy.props.IntProperty(name="Stride", default=1, min=1, soft_max=5)
stride_h = bpy.props.IntProperty(name="Stride height", default=1, min=1, soft_max=5)
stride_w = bpy.props.IntProperty(name="Stride width", default=1, min=1, soft_max=5)
weight_filler = bpy.props.PointerProperty(type=filler_p_g)
bias_filler = bpy.props.PointerProperty(type=filler_p_g)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input image")
self.outputs.new('OutputSocketType', "Output image")
self.color = [1, 0, 1]
self.use_custom_color = True
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
#TODO: Finish calcsize
if calcsize(self, context, axis='x') != calcsize(self, context, axis='y'):
layout.label("image x,y output is %s,%s pixels" %
(calcsize(self, context, axis='x'), calcsize(self, context, axis='y')))
else:
layout.label("image output is %s pixels" % calcsize(self, context, axis='x'))
layout.prop(self, "num_output")
layout.prop(self, "bias_term")
layout.prop(self, "square_padding")
if self.square_padding:
layout.prop(self, "pad")
else:
layout.prop(self, "pad_h")
layout.prop(self, "pad_w")
layout.prop(self, "square_kernel")
if self.square_kernel:
layout.prop(self, "kernel_size")
else:
layout.prop(self, "kernel_h")
layout.prop(self, "kernel_w")
layout.prop(self, "square_stride")
if self.square_stride:
layout.prop(self, "stride")
else:
layout.prop(self, "stride_h")
layout.prop(self, "stride_w")
layout.label("Weight Filler")
self.weight_filler.draw(context, layout)
layout.label("bias Filler")
self.bias_filler.draw(context, layout)
self.draw_extra_params(context, layout)
class FCNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''An inner product node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'FCNodeType'
# Label for nice name display
bl_label = 'Fully connected Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = 'InnerProduct'
# === Custom Properties ===
num_output = bpy.props.IntProperty(name="Number of outputs", default=10, min=1)
bias_term = bpy.props.BoolProperty(name='Include Bias term', default=True)
weight_filler = bpy.props.PointerProperty(type=filler_p_g)
bias_filler = bpy.props.PointerProperty(type=filler_p_g)
axis = bpy.props.IntProperty(name="Starting axis", default=1)
# === Optional Functions ===
def init(self, context):
self.inputs.new('ImageSocketType', "Input image")
self.outputs.new('OutputSocketType', "Output Activations")
self.color = [1, 0, 0]
self.use_custom_color = True
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
layout.label("Network is now %s neurons" % calcsize(self, context))
layout.prop(self, "num_output")
layout.prop(self, "bias_term")
layout.prop(self, "axis")
layout.label("Weight Filler")
self.weight_filler.draw(context, layout)
layout.label("bias Filler")
self.bias_filler.draw(context, layout)
self.draw_extra_params(context, layout)
class FlattenNode(Node, CaffeTreeNode):
# === Basics ===
# Description string
'''Flatten layer node'''
# Optional identifier string. If not explicitly defined, the python class name is used.
bl_idname = 'FlattenNodeType'
# Label for nice name display
bl_label = 'Flatten Node'
# Icon identifier
bl_icon = 'SOUND'
n_type = 'Flatten'
# === Custom Properties ===
# === Optional Functions ===