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Include a UsdSkelAnimMapper for blend shapes in UsdSkelSkinningQuery.
This makes the data model more consistent between joint anim and blend shapes Fixing bug in UsdSkelBakeSkinning with skinning transforms being computed on prims that have no joint influences. Adding UsdSkelAnimQuery::GetBlendShapeAttributes() method, matching the interface of UsdSkelAnimQuery::GetJointTransformAttributes(). GetBlendShapeAttributes() is needed for motion sampling in Katana. Adding UsdSkelBlendShapeQuery::GetBlendShapeIndex, for determining which blendshape goes with each sub-shape. (Internal change: 1973864)
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