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Fix shader import hot reloading on windows (bevyengine#10502)
# Objective Hot reloading shader imports on windows is currently broken due to inconsistent `/` and `\` usage ('/` is used in the user facing APIs and `\` is produced by notify-rs (and likely other OS apis). Fixes bevyengine#10500 ## Solution Standardize import paths when loading a `Shader`. The correct long term fix is to standardize AssetPath on `/`-only, but this is the right scope of fix for a patch release. --------- Co-authored-by: François <[email protected]>
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