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Player.cpp
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#include "Player.h"
/*
Constructors
*/
Player::Player(bool netPlayer, char playerChar)
{
mScreen = GetStdHandle(STD_OUTPUT_HANDLE);
mNetworkPlayer = netPlayer;
// Make a really big random number. REALLY low chances of the same one being repeated.
// This is in lieu of a formal uuid system.
if(!netPlayer)
{
srand(time(NULL));
mPlayerData.id = rand() % 2000000;
}
mPlayerData.playerChar = playerChar;
mPlayerChar = playerChar;
mPos.X = 1;
mPos.Y = 1;
mPlayerData.x = 1;
mPlayerData.y = 1;
}
/*
Set
*/
void Player::setPosition(int newX, int newY)
{
mPos.X = newX;
mPos.Y = newY;
return;
}
/*
Position based methods
*/
void Player::clearPosition()
{
SetConsoleCursorPosition(mScreen, mPos);
std::cout << " ";
}
int Player::update()
{
SetConsoleCursorPosition(mScreen, mPos);
std::cout << " ";
bool moved = false;
// network players do nothing
if(!mNetworkPlayer)
{
if(GetAsyncKeyState(VK_LEFT) != 0)
{
if(mPos.X > 0)
mPos.X--;
moved = true;
}
if(GetAsyncKeyState(VK_RIGHT) != 0)
{
if(mPos.X < 80)
mPos.X++;
moved = true;
}
if(GetAsyncKeyState(VK_UP) != 0)
{
if(mPos.Y > 0)
mPos.Y--;
moved = true;
}
if(GetAsyncKeyState(VK_DOWN) != 0)
{
if(mPos.Y < 25)
mPos.Y++;
moved = true;
}
}
SetConsoleCursorPosition(mScreen, mPos);
std::cout << mPlayerChar;
if (moved)
return 1;
else
return 0;
}