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Uses Boost ASIO to transmit 'player' data to a server and its clients. Copyright (C) 2011 Ian Mason This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the license, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. // -- // // DormedasConsoleNetwork // // 1: About // 2: Use // // -- // -- // 1: About // -- First, let me thank you for downloading this little example program, I spent an entire weekend staring at code trying to make this work, and without touching the keyboard, it magically happened. The program is very simply a console application wherein a client uses the arrow keys to move a corresponding character (literally). It then sends this data off to a server, which then relays that data to any connected clients. // -- // 2: Use // -- Arrow keys after you've specified a server's ip address and port and a character to 'play' as.
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A small networked console program I made over a weekend.
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