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Uses Boost ASIO to transmit 'player' data to a server and its clients.
Copyright (C) 2011 Ian Mason

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the license, or 
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

// --
//
// DormedasConsoleNetwork
//
// 1: About
// 2: Use
//
// --

// --
// 1: About
// --

	First, let me thank you for downloading this little example program,
I spent an entire weekend staring at code trying to make this work, and
without touching the keyboard, it magically happened.

	The program is very simply a console application wherein a client
uses the arrow keys to move a corresponding character (literally). It then
sends this data off to a server, which then relays that data to any connected
clients.

// -- 
// 2: Use
// --

	Arrow keys after you've specified a server's ip address and port and
a character to 'play' as.

About

A small networked console program I made over a weekend.

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