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Bug 1196066 (Part 2) - Add a streaming lexing framework to ImageLib. …
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ | ||
/* This Source Code Form is subject to the terms of the Mozilla Public | ||
* License, v. 2.0. If a copy of the MPL was not distributed with this | ||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ | ||
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/** | ||
* StreamingLexer is a lexing framework designed to make it simple to write | ||
* image decoders without worrying about the details of how the data is arriving | ||
* from the network. | ||
*/ | ||
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#ifndef mozilla_image_StreamingLexer_h | ||
#define mozilla_image_StreamingLexer_h | ||
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#include <algorithm> | ||
#include "mozilla/Assertions.h" | ||
#include "mozilla/Maybe.h" | ||
#include "mozilla/Vector.h" | ||
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namespace mozilla { | ||
namespace image { | ||
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/// Buffering behaviors for StreamingLexer transitions. | ||
enum class BufferingStrategy | ||
{ | ||
BUFFERED, // Data will be buffered and processed in one chunk. | ||
UNBUFFERED // Data will be processed as it arrives, in multiple chunks. | ||
}; | ||
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/// @return true if @aState is a terminal state. | ||
template <typename State> | ||
bool IsTerminalState(State aState) | ||
{ | ||
return aState == State::SUCCESS || | ||
aState == State::FAILURE; | ||
} | ||
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/** | ||
* LexerTransition is a type used to give commands to the lexing framework. | ||
* Code that uses StreamingLexer can create LexerTransition values using the | ||
* static methods on Transition, and then return them to the lexing framework | ||
* for execution. | ||
*/ | ||
template <typename State> | ||
class LexerTransition | ||
{ | ||
public: | ||
State NextState() const { return mNextState; } | ||
State UnbufferedState() const { return *mUnbufferedState; } | ||
size_t Size() const { return mSize; } | ||
BufferingStrategy Buffering() const { return mBufferingStrategy; } | ||
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private: | ||
friend struct Transition; | ||
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LexerTransition(const State& aNextState, | ||
const Maybe<State>& aUnbufferedState, | ||
size_t aSize, | ||
BufferingStrategy aBufferingStrategy) | ||
: mNextState(aNextState) | ||
, mUnbufferedState(aUnbufferedState) | ||
, mSize(aSize) | ||
, mBufferingStrategy(aBufferingStrategy) | ||
{ | ||
MOZ_ASSERT_IF(mBufferingStrategy == BufferingStrategy::UNBUFFERED, | ||
mUnbufferedState); | ||
MOZ_ASSERT_IF(mUnbufferedState, | ||
mBufferingStrategy == BufferingStrategy::UNBUFFERED); | ||
} | ||
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State mNextState; | ||
Maybe<State> mUnbufferedState; | ||
size_t mSize; | ||
BufferingStrategy mBufferingStrategy; | ||
}; | ||
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struct Transition | ||
{ | ||
/// Transition to @aNextState, buffering @aSize bytes of data. | ||
template <typename State> | ||
static LexerTransition<State> | ||
To(const State& aNextState, size_t aSize) | ||
{ | ||
MOZ_ASSERT(!IsTerminalState(aNextState)); | ||
return LexerTransition<State>(aNextState, Nothing(), aSize, | ||
BufferingStrategy::BUFFERED); | ||
} | ||
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/** | ||
* Transition to @aNextState via @aUnbufferedState, reading @aSize bytes of | ||
* data unbuffered. | ||
* | ||
* The unbuffered data will be delivered in state @aUnbufferedState, which may | ||
* be invoked repeatedly until all @aSize bytes have been delivered. Then, | ||
* @aNextState will be invoked with no data. No state transitions are allowed | ||
* from @aUnbufferedState except for transitions to a terminal state, so | ||
* @aNextState will always be reached unless lexing terminates early. | ||
*/ | ||
template <typename State> | ||
static LexerTransition<State> | ||
ToUnbuffered(const State& aNextState, | ||
const State& aUnbufferedState, | ||
size_t aSize) | ||
{ | ||
MOZ_ASSERT(!IsTerminalState(aNextState)); | ||
MOZ_ASSERT(!IsTerminalState(aUnbufferedState)); | ||
return LexerTransition<State>(aNextState, Some(aUnbufferedState), aSize, | ||
BufferingStrategy::UNBUFFERED); | ||
} | ||
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/** | ||
* Continue receiving unbuffered data. @aUnbufferedState should be the same | ||
* state as the @aUnbufferedState specified in the preceding call to | ||
* ToUnbuffered(). | ||
* | ||
* This should be used during an unbuffered read initiated by ToUnbuffered(). | ||
*/ | ||
template <typename State> | ||
static LexerTransition<State> | ||
ContinueUnbuffered(const State& aUnbufferedState) | ||
{ | ||
MOZ_ASSERT(!IsTerminalState(aUnbufferedState)); | ||
return LexerTransition<State>(aUnbufferedState, Nothing(), 0, | ||
BufferingStrategy::BUFFERED); | ||
} | ||
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/** | ||
* Terminate lexing, ending up in terminal state @aFinalState. | ||
* | ||
* No more data will be delivered after Terminate() is used. | ||
*/ | ||
template <typename State> | ||
static LexerTransition<State> | ||
Terminate(const State& aFinalState) | ||
{ | ||
MOZ_ASSERT(IsTerminalState(aFinalState)); | ||
return LexerTransition<State>(aFinalState, Nothing(), 0, | ||
BufferingStrategy::BUFFERED); | ||
} | ||
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private: | ||
Transition(); | ||
}; | ||
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/** | ||
* StreamingLexer is a lexing framework designed to make it simple to write | ||
* image decoders without worrying about the details of how the data is arriving | ||
* from the network. | ||
* | ||
* To use StreamingLexer: | ||
* | ||
* - Create a State type. This should be an |enum class| listing all of the | ||
* states that you can be in while lexing the image format you're trying to | ||
* read. It must contain the two terminal states SUCCESS and FAILURE. | ||
* | ||
* - Add an instance of StreamingLexer<State> to your decoder class. Initialize | ||
* it with a Transition::To() the state that you want to start lexing in. | ||
* | ||
* - In your decoder's WriteInternal method(), call Lex(), passing in the input | ||
* data and length that are passed to WriteInternal(). You also need to pass | ||
* a lambda which dispatches to lexing code for each state based on the State | ||
* value that's passed in. The lambda generally should just continue a | ||
* |switch| statement that calls different methods for each State value. Each | ||
* method should return a LexerTransition<State>, which the lambda should | ||
* return in turn. | ||
* | ||
* - Write the methods that actually implement lexing for your image format. | ||
* These methods should return either Transition::To(), to move on to another | ||
* state, or Transition::Terminate(), if lexing has terminated in either | ||
* success or failure. (There are also additional transitions for unbuffered | ||
* reads; see below.) | ||
* | ||
* That's all there is to it. The StreamingLexer will track your position in the | ||
* input and buffer enough data so that your lexing methods can process | ||
* everything in one pass. Lex() returns Nothing() if more data is needed, in | ||
* which case you should just return from WriteInternal(). If lexing reaches a | ||
* terminal state, Lex() returns Some(State::SUCCESS) or Some(State::FAILURE), | ||
* and you can check which one to determine if lexing succeeded or failed and do | ||
* any necessary cleanup. | ||
* | ||
* There's one more wrinkle: some lexers may want to *avoid* buffering in some | ||
* cases, and just process the data as it comes in. This is useful if, for | ||
* example, you just want to skip over a large section of data; there's no point | ||
* in buffering data you're just going to ignore. | ||
* | ||
* You can begin an unbuffered read with Transition::ToUnbuffered(). This works | ||
* a little differently than Transition::To() in that you specify *two* states. | ||
* The @aUnbufferedState argument specifies a state that will be called | ||
* repeatedly with unbuffered data, as soon as it arrives. The implementation | ||
* for that state should return either a transition to a terminal state, or | ||
* Transition::ContinueUnbuffered(). Once the amount of data requested in the | ||
* original call to Transition::ToUnbuffered() has been delivered, Lex() will | ||
* transition to the @aNextState state specified via Transition::ToUnbuffered(). | ||
* That state will be invoked with *no* data; it's just called to signal that | ||
* the unbuffered read is over. | ||
* | ||
* XXX(seth): We should be able to get of the |State| stuff totally once bug | ||
* 1198451 lands, since we can then just return a function representing the next | ||
* state directly. | ||
*/ | ||
template <typename State, size_t InlineBufferSize = 16> | ||
class StreamingLexer | ||
{ | ||
public: | ||
explicit StreamingLexer(LexerTransition<State> aStartState) | ||
: mTransition(aStartState) | ||
, mToReadUnbuffered(0) | ||
{ } | ||
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template <typename Func> | ||
Maybe<State> Lex(const char* aInput, size_t aLength, Func aFunc) | ||
{ | ||
if (IsTerminalState(mTransition.NextState())) { | ||
// We've already reached a terminal state. We never deliver any more data | ||
// in this case; just return the terminal state again immediately. | ||
return Some(mTransition.NextState()); | ||
} | ||
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if (mToReadUnbuffered > 0) { | ||
// We're continuing an unbuffered read. | ||
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MOZ_ASSERT(mBuffer.empty(), | ||
"Shouldn't be continuing an unbuffered read and a buffered " | ||
"read at the same time"); | ||
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size_t toRead = std::min(mToReadUnbuffered, aLength); | ||
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// Call aFunc with the unbuffered state to indicate that we're in the middle | ||
// of an unbuffered read. We enforce that any state transition passed back | ||
// to us is either a terminal states or takes us back to the unbuffered | ||
// state. | ||
LexerTransition<State> unbufferedTransition = | ||
aFunc(mTransition.UnbufferedState(), aInput, toRead); | ||
if (IsTerminalState(unbufferedTransition.NextState())) { | ||
mTransition = unbufferedTransition; | ||
return Some(mTransition.NextState()); // Done! | ||
} | ||
MOZ_ASSERT(mTransition.UnbufferedState() == | ||
unbufferedTransition.NextState()); | ||
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aInput += toRead; | ||
aLength -= toRead; | ||
mToReadUnbuffered -= toRead; | ||
if (mToReadUnbuffered != 0) { | ||
return Nothing(); // Need more input. | ||
} | ||
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// We're done with the unbuffered read, so transition to the next state. | ||
mTransition = aFunc(mTransition.NextState(), nullptr, 0); | ||
if (IsTerminalState(mTransition.NextState())) { | ||
return Some(mTransition.NextState()); // Done! | ||
} | ||
} else if (0 < mBuffer.length()) { | ||
// We're continuing a buffered read. | ||
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MOZ_ASSERT(mToReadUnbuffered == 0, | ||
"Shouldn't be continuing an unbuffered read and a buffered " | ||
"read at the same time"); | ||
MOZ_ASSERT(mBuffer.length() < mTransition.Size(), | ||
"Buffered more than we needed?"); | ||
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size_t toRead = std::min(aLength, mTransition.Size() - mBuffer.length()); | ||
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mBuffer.append(aInput, toRead); | ||
aInput += toRead; | ||
aLength -= toRead; | ||
if (mBuffer.length() != mTransition.Size()) { | ||
return Nothing(); // Need more input. | ||
} | ||
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// We've buffered everything, so transition to the next state. | ||
mTransition = | ||
aFunc(mTransition.NextState(), mBuffer.begin(), mBuffer.length()); | ||
mBuffer.clear(); | ||
if (IsTerminalState(mTransition.NextState())) { | ||
return Some(mTransition.NextState()); // Done! | ||
} | ||
} | ||
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MOZ_ASSERT(mToReadUnbuffered == 0); | ||
MOZ_ASSERT(mBuffer.empty()); | ||
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// Process states as long as we continue to have enough input to do so. | ||
while (mTransition.Size() <= aLength) { | ||
size_t toRead = mTransition.Size(); | ||
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if (mTransition.Buffering() == BufferingStrategy::BUFFERED) { | ||
mTransition = aFunc(mTransition.NextState(), aInput, toRead); | ||
} else { | ||
MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::UNBUFFERED); | ||
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// Call aFunc with the unbuffered state to indicate that we're in the | ||
// middle of an unbuffered read. We enforce that any state transition | ||
// passed back to us is either a terminal states or takes us back to the | ||
// unbuffered state. | ||
LexerTransition<State> unbufferedTransition = | ||
aFunc(mTransition.UnbufferedState(), aInput, toRead); | ||
if (IsTerminalState(unbufferedTransition.NextState())) { | ||
mTransition = unbufferedTransition; | ||
return Some(mTransition.NextState()); // Done! | ||
} | ||
MOZ_ASSERT(mTransition.UnbufferedState() == | ||
unbufferedTransition.NextState()); | ||
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// We're done with the unbuffered read, so transition to the next state. | ||
mTransition = aFunc(mTransition.NextState(), nullptr, 0); | ||
} | ||
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aInput += toRead; | ||
aLength -= toRead; | ||
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if (IsTerminalState(mTransition.NextState())) { | ||
return Some(mTransition.NextState()); // Done! | ||
} | ||
} | ||
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if (aLength == 0) { | ||
// We finished right at a transition point. Just wait for more data. | ||
return Nothing(); | ||
} | ||
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// If the next state is unbuffered, deliver what we can and then wait. | ||
if (mTransition.Buffering() == BufferingStrategy::UNBUFFERED) { | ||
LexerTransition<State> unbufferedTransition = | ||
aFunc(mTransition.UnbufferedState(), aInput, aLength); | ||
if (IsTerminalState(unbufferedTransition.NextState())) { | ||
mTransition = unbufferedTransition; | ||
return Some(mTransition.NextState()); // Done! | ||
} | ||
MOZ_ASSERT(mTransition.UnbufferedState() == | ||
unbufferedTransition.NextState()); | ||
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mToReadUnbuffered = mTransition.Size() - aLength; | ||
return Nothing(); // Need more input. | ||
} | ||
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// If the next state is buffered, buffer what we can and then wait. | ||
MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::BUFFERED); | ||
if (!mBuffer.reserve(mTransition.Size())) { | ||
return Some(State::FAILURE); // Done due to allocation failure. | ||
} | ||
mBuffer.append(aInput, aLength); | ||
return Nothing(); // Need more input. | ||
} | ||
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private: | ||
Vector<char, InlineBufferSize> mBuffer; | ||
LexerTransition<State> mTransition; | ||
size_t mToReadUnbuffered; | ||
}; | ||
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} // namespace image | ||
} // namespace mozilla | ||
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#endif // mozilla_image_StreamingLexer_h |
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