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Bug 1625052 - Add preliminary in-tree build documentation r=tcampbell
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This preliminary in-tree build documentation is focused on the `mach`
workflow.

I've used reStructuredText for this because there are some nice features
(for example, see the nice 'Note' box we get).

I added a marker so that we could get a nice link to the linux build. Note,
that link only looks sensible if the whole tree of docs is built (first time
you run `mach doc`). Subsequent rebuilds only seem to rebuild the subtree
that is changed, and so that label isn't found and so is printed funny.

Differential Revision: https://phabricator.services.mozilla.com/D68299

--HG--
extra : moz-landing-system : lando
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mgaudet committed Mar 27, 2020
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1 change: 1 addition & 0 deletions docs/contributing/build/linux_build.rst
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.. _linux-build-documentation:

Linux build preparation
=======================
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119 changes: 119 additions & 0 deletions js/src/doc/build.rst
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Building SpiderMonkey
=====================

**Before you begin, make sure you have the right build tools for your
computer:**

* :ref:`linux-build-documentation`
* `Windows <https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Build_Instructions/Windows_Prerequisites>`__
* `Mac <https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Build_Instructions/Mac_OS_X_Prerequisites>`__
* `Others <https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Build_Instructions>`__

This guide shows you how to build SpiderMonkey using ``mach``, which is Mozilla's multipurpose build tool.
For builds using ``configure && make``, and translations into other languages see
`these instructions on MDN <https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/Build_Documentation>`__.

These instructions assume you have a clone of `mozilla-central` and are interested
in building the JS shell.

Developer (debug) build
~~~~~~~~~~~~~~~~~~~~~~~

For developing and debugging SpiderMonkey itself, it is best to have
both a debug build (for everyday debugging) and an optimized build (for
performance testing), in separate build directories. We'll start by
covering how to create a debug build.

Setting up a MOZCONFIG
-----------------------

First, we will create a ``MOZCONFIG`` file. This file describes the characteristics
of the build you'd like `mach` to create. Since it is likely you will have a
couple of ``MOZCONFIGs``, a directory like ``$HOME/mozconfigs`` is a useful thing to
have.

A basic ``MOZCONFIG`` file for doing a debug build, put into ``$HOME/mozconfigs/debug`` looks like this

.. code:: eval
# Build only the JS shell
ac_add_options --enable-application=js
# Disable Optimization, for the most accurate debugging experience
ac_add_options --disable-optimize
# Enable the debugging tools: Assertions, debug only code etc.
ac_add_options --enable-debug
To activate a particular ``MOZCONFIG``, set the environment variable:

.. code:: eval
export MOZCONFIG=$HOME/mozconfigs/debug
Building
--------

Once you have activated a ``MOZCONFIG`` by setting the environment variable
you can then ask ``mach``, located in the top directory of your checkout,
to do your build:

.. code:: eval
$ cd <path to mozilla-central>
$ ./mach build
.. note::

**Note**: If you are on Mac and baldrdash fails to compile with something similar to

::

/usr/local/Cellar/llvm/7.0.1/lib/clang/7.0.1/include/inttypes.h:30:15: fatal error: 'inttypes.h' file not found

This is because, starting from Mojave, headers are no longer
installed in ``/usr/include``. Refer the `release
notes <https://developer.apple.com/documentation/xcode_release_notes/xcode_10_release_notes>`__  under
Command Line Tools -> New Features

The release notes also states that this compatibility package will no longer be provided in the near
future, so the build system on macOS will have to be adapted to look for headers in the SDK

Until then, the following should help,

::

open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pk

Once you have successfully built the shell, you can run it using ``mach run``.

Testing
--------

Once built, you can then use ``mach`` to run the ``jit-tests``:

.. code:: eval
$ ./mach jit-test
Optimized Builds
~~~~~~~~~~~~~~~~

To switch to an optimized build, one need only have an optimized build ``MOZCONFIG``,
and then activate it. An example ``$HOME/mozconfigs/optimized`` ``MOZCONFIG``
looks like this:

.. code:: eval
# Build only the JS shell
ac_add_options --enable-application=js
# Enable optimization for speed
ac_add_options --enable-optimize
# Enable the debugging tools: Assertions, debug only code etc.
# For performance testing you would probably want to change this
# to --disable-debug.
ac_add_options --enable-debug
# Use a separate objdir for optimized builds to allow easy
# switching between optimized and debug builds while developing.
mk_add_options MOZ_OBJDIR=@TOPSRCDIR@/obj-opt-@CONFIG_GUESS@
1 change: 1 addition & 0 deletions js/src/doc/index.rst
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.. toctree::
:maxdepth: 1

build
Debugger/index
SavedFrame/index

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