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Bug 1492930 - Part 3. Expose all frames to image memory reporting. r=…
…tnikkel At present, surface providers roll up all of their individual surfaces into a single reporting unit. Specifically this means animated image frames are all reported as a block. This patch removes that consolidation and reports every frame as its own SurfaceMemoryReport. This is important because each frame may have its own external image ID, and we want to cross reference that with what we expect from the GPU shared surfaces cache.
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