forked from prusa3d/PrusaSlicer
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Use svg badge for travis build status. This avoids bluriness with high-density displays. We're already using svg for the appveyor status. * Update README to use https urls. Both xkcd and freenode are available securely now.
- Loading branch information
Showing
1 changed file
with
11 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_ | |
|
||
A: Yes. | ||
|
||
Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r) | ||
Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r) | ||
====== | ||
|
||
Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for | ||
|
@@ -17,7 +17,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the | |
|
||
The core geometric algorithms and data structures are written in C++, | ||
and Perl is used for high-level flow abstraction, GUI and testing. | ||
If you're wondering why Perl, see http://xkcd.com/224/ | ||
If you're wondering why Perl, see https://xkcd.com/224/ | ||
|
||
The C++ API is public and its use in other projects is encouraged. | ||
The goal is to make Slic3r fully modular so that any part of its logic | ||
|
@@ -67,6 +67,15 @@ $ ./slic3r.pl | |
``` | ||
|
||
### Can I help? | ||
======= | ||
Sure! You can do the following to find things that are available to help with: | ||
* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31) | ||
* Please comment in the related github issue that you are working on it so that other people know. | ||
* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page. | ||
* Please comment in the related github issue that you are working on it so that other people know. | ||
* Drop me a line at [email protected]. | ||
* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels. | ||
* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present. | ||
|
||
Sure! Drop me a line at [email protected]. You can also | ||
find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_. | ||
|