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Readme improvements (prusa3d#3679)
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* Use svg badge for travis build status.

This avoids bluriness with high-density displays. We're already
using svg for the appveyor status.

* Update README to use https urls.

Both xkcd and freenode are available securely now.
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rillian authored and bubnikv committed Feb 21, 2017
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Showing 1 changed file with 11 additions and 2 deletions.
13 changes: 11 additions & 2 deletions README.md
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Expand Up @@ -2,7 +2,7 @@ _Q: Oh cool, a new RepRap slicer?_

A: Yes.

Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.png?branch=master)](https://travis-ci.org/alexrj/Slic3r)
Slic3r [![Build Status](https://travis-ci.org/alexrj/Slic3r.svg?branch=master)](https://travis-ci.org/alexrj/Slic3r) [![Build status](https://ci.appveyor.com/api/projects/status/8iqmeat6cj158vo6?svg=true)](https://ci.appveyor.com/project/lordofhyphens/slic3r)
======

Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
Expand All @@ -17,7 +17,7 @@ See the [project homepage](http://slic3r.org/) at slic3r.org and the

The core geometric algorithms and data structures are written in C++,
and Perl is used for high-level flow abstraction, GUI and testing.
If you're wondering why Perl, see http://xkcd.com/224/
If you're wondering why Perl, see https://xkcd.com/224/

The C++ API is public and its use in other projects is encouraged.
The goal is to make Slic3r fully modular so that any part of its logic
Expand Down Expand Up @@ -67,6 +67,15 @@ $ ./slic3r.pl
```

### Can I help?
=======
Sure! You can do the following to find things that are available to help with:
* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31)
* Please comment in the related github issue that you are working on it so that other people know.
* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
* Please comment in the related github issue that you are working on it so that other people know.
* Drop me a line at [email protected].
* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.

Sure! Drop me a line at [email protected]. You can also
find me in #reprap and in #slic3r on FreeNode with the nickname _Sound_.
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