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dragonly committed Apr 28, 2016
1 parent f7f9ab1 commit 4a9cff8
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Showing 2 changed files with 13 additions and 13 deletions.
2 changes: 1 addition & 1 deletion Monopoly/Controller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ namespace monopoly {
// }
else if (strcmp(cmd, "r") == 0) {
gs.lastRoll = static_cast<int>(rand() % 6) + 1;
gs.lastRoll = 2; // TODO: remove
// gs.lastRoll = 2; // TODO: remove
movePlayerWithAnimation(gs.lastRoll);
handleEvents();
}
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24 changes: 12 additions & 12 deletions Monopoly/GameContext.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,18 +47,18 @@ namespace monopoly {
posSymbolMap["coupon"] = LRED+string("")+NC;
posSymbolMap["player1"] = YELLOW+string("P1 ")+NC;
posSymbolMap["player2"] = YELLOW+string("P2 ")+NC;
posSymbolMap["player1Land1"] = LCYAN+string("♤1 ")+NC;
posSymbolMap["player1Land2"] = LCYAN+string("♤2 ")+NC;
posSymbolMap["player1Land3"] = LCYAN+string("♤3 ")+NC;
posSymbolMap["player1Land4"] = LCYAN+string("♤4 ")+NC;
posSymbolMap["player1Land5"] = LCYAN+string("♤5 ")+NC;
posSymbolMap["player1Land6"] = LCYAN+string("♤6 ")+NC;
posSymbolMap["player2Land1"] = LBLUE+string("♧1 ")+NC;
posSymbolMap["player2Land2"] = LBLUE+string("♧2 ")+NC;
posSymbolMap["player2Land3"] = LBLUE+string("♧3 ")+NC;
posSymbolMap["player2Land4"] = LBLUE+string("♧4 ")+NC;
posSymbolMap["player2Land5"] = LBLUE+string("♧5 ")+NC;
posSymbolMap["player2Land6"] = LBLUE+string("♧6 ")+NC;
posSymbolMap["player1Land1"] = LCYAN+string("Д1 ")+NC;
posSymbolMap["player1Land2"] = LCYAN+string("Д2 ")+NC;
posSymbolMap["player1Land3"] = LCYAN+string("Д3 ")+NC;
posSymbolMap["player1Land4"] = LCYAN+string("Д4 ")+NC;
posSymbolMap["player1Land5"] = LCYAN+string("Д5 ")+NC;
posSymbolMap["player1Land6"] = LCYAN+string("Д6 ")+NC;
posSymbolMap["player2Land1"] = LBLUE+string("П1 ")+NC;
posSymbolMap["player2Land2"] = LBLUE+string("П2 ")+NC;
posSymbolMap["player2Land3"] = LBLUE+string("П3 ")+NC;
posSymbolMap["player2Land4"] = LBLUE+string("П4 ")+NC;
posSymbolMap["player2Land5"] = LBLUE+string("П5 ")+NC;
posSymbolMap["player2Land6"] = LBLUE+string("П6 ")+NC;
posSymbolMap["void"] = " ";

int i, j, k;
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