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tcg: add kick timer for single-threaded vCPU emulation
Currently we rely on the side effect of the main loop grabbing the iothread_mutex to give any long running basic block chains a kick to ensure the next vCPU is scheduled. As this code is being re-factored and rationalised we now do it explicitly here. Signed-off-by: Alex Bennée <[email protected]> Reviewed-by: Richard Henderson <[email protected]> Reviewed-by: Pranith Kumar <[email protected]>
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