Srm is a tool to automatically redeem your steem rewards, and if they contain sbd, go to the internal market to buy steem with it at the current market price. It will check every minute if there is pending rewards or not.
To use it, update the file "config.example.js" and put as many account as you want. Just don't forget that the script needs your active key (because I execute some market calls).
This means that you will always have liquid steem, never again will you see the "redeem reward" button nor sbd.
Please check https://steemit.com/@howo to check for updates, I blog about it occasionally
Current supported options are as follow :
max_ratio : (number eg 1.3) maximum STEEM to SBD ratio, this is to set a hard cap to not sell sbd if it hits that limit
sell_sbd : (true/false) Whether to sell liquid sbd or not, uses max_ratio
convert_sbd : (true/false) Whether to convert liquid sbd or not
liquid_action :(put_in_savings/powerup) what to do with liquid STEEM, available options are : "powerup" (power it up), or "put_in_savings"
liquid_to_account :(accountname eg : "howo") it is possible to power the liquid STEEM or to put it in the savings of another account using this option
reset_power_down :(true/false) wether to reset the power down ever week or not if your steem power keeps climbing
The script is made in nodejs and uses Steem-js. The easiest way to run it is to use pm2
ideally this is what you would do :
git clone [email protected]:drov0/Steem-reward-manager.git cd Steem-reward-manager/ npm install --save nano config.example.js # Edit to put your account(s) and active key(s) pm2 start redeemer.js
In the future I might adapt this script to add some more options :
- Place limit orders instead of market
If you have questions, feel free to hit me up : @howo on https://steemit.chat
If you feel like working on your own directly, feel free, just submit a pull request and we'll go from there. There are no specific rules, try to follow the coding style and put comments on unclear functions but that's it.
An app by @howo.