Skip to content

socket.io library for golang, a realtime application framework.

License

Notifications You must be signed in to change notification settings

dyisdog/go-socket.io

This branch is 392 commits behind googollee/go-socket.io:master.

Folders and files

NameName
Last commit message
Last commit date
Feb 12, 2019
Dec 20, 2019
Feb 6, 2020
May 28, 2019
Feb 17, 2019
Oct 14, 2019
Jul 23, 2014
Dec 14, 2016
Nov 9, 2019
Dec 20, 2019
Nov 9, 2019
Feb 6, 2020
Feb 6, 2020
Dec 20, 2019
Dec 14, 2016
Feb 4, 2017
Oct 14, 2019
Nov 9, 2019
Dec 20, 2019

Repository files navigation

go-socket.io

GoDoc Build Status

Coverage Status

Go Report Card

go-socket.io is an implementation of Socket.IO in Golang, which is a realtime application framework.

Currently this library supports 1.4 version of the Socket.IO client. It supports room and namespaces.

Go 1.9+ is required!

Help wanted This project is looking for contributors to help fix bugs and implement new features. Please check Issue 192. All help is much appreciated.

  • for compatibility with Socket.IO 0.9.x, please use branch 0.9.x *

Contents

Install

Install the package with:

go get github.com/googollee/go-socket.io

Import it with:

import "github.com/googollee/go-socket.io"

and use socketio as the package name inside the code.

Last changes

Important changes:

Short info Description Date
Changed signature of OnError Changed signature of OnError From: server.OnError(string, func(error)) To: server.OnError(string, func(Conn, error)) 2019-10-16

Example

Please check the example folder for details.

package main

import (
	"fmt"
	"log"
	"net/http"

	"github.com/googollee/go-socket.io"
)

func main() {
	server, err := socketio.NewServer(nil)
	if err != nil {
		log.Fatal(err)
	}
	server.OnConnect("/", func(s socketio.Conn) error {
		s.SetContext("")
		fmt.Println("connected:", s.ID())
		return nil
	})
	server.OnEvent("/", "notice", func(s socketio.Conn, msg string) {
		fmt.Println("notice:", msg)
		s.Emit("reply", "have "+msg)
	})
	server.OnEvent("/chat", "msg", func(s socketio.Conn, msg string) string {
		s.SetContext(msg)
		return "recv " + msg
	})
	server.OnEvent("/", "bye", func(s socketio.Conn) string {
		last := s.Context().(string)
		s.Emit("bye", last)
		s.Close()
		return last
	})
	server.OnError("/", func(s socketio.Conn, e error) {
		fmt.Println("meet error:", e)
	})
	server.OnDisconnect("/", func(s socketio.Conn, reason string) {
		fmt.Println("closed", reason)
	})
	go server.Serve()
	defer server.Close()

	http.Handle("/socket.io/", server)
	http.Handle("/", http.FileServer(http.Dir("./asset")))
	log.Println("Serving at localhost:8000...")
	log.Fatal(http.ListenAndServe(":8000", nil))
}

Acknowledgements in go-socket.io 1.X.X

See documentation about acknowledgements

Sending ACK with data from SERVER to CLIENT
  • Client-side
 //using client-side socket.io-1.X.X.js
 socket.emit('some:event', JSON.stringify(someData), function(data){
       console.log('ACK from server wtih data: ', data));
 });
  • Server-side
// The return type may vary depending on whether you will return
// In golang implementation of Socket.IO don't used callbacks for acknowledgement,
// but used return value, which wrapped into ack package and returned to the client's callback in JavaScript
so.On("some:event", func(msg string) string {
	return msg //Sending ack with data in msg back to client, using "return statement"
})
Sending ACK with data from CLIENT to SERVER
  • Client-side
//using client-side socket.io-1.X.X.js
//last parameter of "on" handler is callback for sending ack to server with data or without data
socket.on('some:event', function (msg, sendAckCb) {
    //Sending ACK with data to server after receiving some:event from server
    sendAckCb(JSON.stringify(data)); // for example used serializing to JSON
}
  • Server-side
//You can use Emit or BroadcastTo with last parameter as callback for handling ack from client
//Sending packet to room "room_name" and event "some:event"
so.BroadcastTo("room_name", "some:event", dataForClient, func (so socketio.Socket, data string) {
	log.Println("Client ACK with data: ", data)
})

// Or

so.Emit("some:event", dataForClient, func (so socketio.Socket, data string) {
	log.Println("Client ACK with data: ", data)
})
Cautch Disconnected reason
  • Server-side
so.OnDisconnect("/", func(so socketio.Conn, reason string) {
  	log.Println("closed", reason)
})

Possible reasons:

Reason Side Description
client namespace disconnect Client Side Got disconnect packet from client

Community

Telegram chat: @go_socketio

Contributors

This project exists thanks to all the people who contribute. [Contribute].

License

The 3-clause BSD License - see LICENSE for more details

About

socket.io library for golang, a realtime application framework.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Go 93.4%
  • Shell 3.7%
  • HTML 2.6%
  • Makefile 0.3%