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UIKit SwiftUI integration
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eLud committed May 31, 2024
1 parent 3a6daa4 commit cd1dc5f
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Showing 21 changed files with 688 additions and 4 deletions.
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10 changes: 6 additions & 4 deletions Projects/First contact/First contact.xcodeproj/project.pbxproj
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PRODUCT_BUNDLE_IDENTIFIER = "fr.tectec.training.humancoders.First-contact";
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = auto;
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx xros xrsimulator";
SUPPORTS_MACCATALYST = NO;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
TARGETED_DEVICE_FAMILY = "1,2,7";
};
name = Debug;
};
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PRODUCT_BUNDLE_IDENTIFIER = "fr.tectec.training.humancoders.First-contact";
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = auto;
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx xros xrsimulator";
SUPPORTS_MACCATALYST = NO;
SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2";
TARGETED_DEVICE_FAMILY = "1,2,7";
};
name = Release;
};
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400 changes: 400 additions & 0 deletions Projects/UISwiftKit/UISwiftKit.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>UISwiftKit.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
</dict>
</plist>
36 changes: 36 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/AppDelegate.swift
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//
// AppDelegate.swift
// UISwiftKit
//
// Created by Ludovic Ollagnier on 31/05/2024.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
6 changes: 6 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/Assets.xcassets/Contents.json
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
25 changes: 25 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
24 changes: 24 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
25 changes: 25 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
52 changes: 52 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/SceneDelegate.swift
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//
// SceneDelegate.swift
// UISwiftKit
//
// Created by Ludovic Ollagnier on 31/05/2024.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

61 changes: 61 additions & 0 deletions Projects/UISwiftKit/UISwiftKit/ViewController.swift
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//
// ViewController.swift
// UISwiftKit
//
// Created by Ludovic Ollagnier on 31/05/2024.
//

import UIKit
import SwiftUI

class ViewController: UIViewController {

let appData = AppData(applications: Application.demoApps)

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.

configureButton()
embeddSwiftUiView()
}

func configureButton() {
let button = UIButton(primaryAction: UIAction(handler: { act in
self.showSwiftUIView()
}))

button.setTitle("Show SwiftUI View", for: .normal)

view.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true

}

func embeddSwiftUiView() {

let swiftUIView = AppIconView(iconName: "leaf")
let someViewController = UIHostingController(rootView: swiftUIView)

// Embedding View Controller / Add child View Controller

guard let extractedView = someViewController.view else { return }
view.addSubview(extractedView)

extractedView.translatesAutoresizingMaskIntoConstraints = false
extractedView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
extractedView.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: -150).isActive = true

extractedView.widthAnchor.constraint(equalToConstant: 100).isActive = true
extractedView.heightAnchor.constraint(equalToConstant: 100).isActive = true
}

func showSwiftUIView() {
let newViewController = UIHostingController(rootView: AppStoreView(app: Application.demoApps.first!)
.environment(appData))
present(newViewController, animated: true)
}
}

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