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Refactor object store file handling (QuantConnect#7438)
- Add FileHandler for local object store file operations
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/* | ||
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. | ||
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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using System.IO; | ||
using System.Collections.Generic; | ||
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namespace QuantConnect.Lean.Engine.Storage | ||
{ | ||
/// <summary> | ||
/// Raw file handler | ||
/// </summary> | ||
/// <remarks>Useful to abstract file operations for <see cref="LocalObjectStore"/></remarks> | ||
public class FileHandler | ||
{ | ||
/// <summary> | ||
/// True if the given file path exists | ||
/// </summary> | ||
public virtual bool Exists(string path) | ||
{ | ||
return File.Exists(path); | ||
} | ||
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/// <summary> | ||
/// Will delete the given file path | ||
/// </summary> | ||
public virtual void Delete(string path) | ||
{ | ||
File.Delete(path); | ||
} | ||
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/// <summary> | ||
/// Will write the given byte array at the target file path | ||
/// </summary> | ||
public virtual void WriteAllBytes(string path, byte[] data) | ||
{ | ||
File.WriteAllBytes(path, data); | ||
} | ||
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/// <summary> | ||
/// Read all bytes in the given file path | ||
/// </summary> | ||
public virtual byte[] ReadAllBytes(string path) | ||
{ | ||
return File.ReadAllBytes(path); | ||
} | ||
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/// <summary> | ||
/// Will try to fetch the given file length, will return 0 if it doesn't exist | ||
/// </summary> | ||
public virtual long TryGetFileLength(string path) | ||
{ | ||
var fileInfo = new FileInfo(path); | ||
if (fileInfo.Exists) | ||
{ | ||
return fileInfo.Length; | ||
} | ||
return 0; | ||
} | ||
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/// <summary> | ||
/// True if the given directory exists | ||
/// </summary> | ||
public virtual bool DirectoryExists(string path) | ||
{ | ||
return Directory.Exists(path); | ||
} | ||
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/// <summary> | ||
/// Create the requested directory path | ||
/// </summary> | ||
public virtual DirectoryInfo CreateDirectory(string path) | ||
{ | ||
return Directory.CreateDirectory(path); | ||
} | ||
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/// <summary> | ||
/// Enumerate the files in the target path | ||
/// </summary> | ||
public virtual IEnumerable<FileInfo> EnumerateFiles(string path, string pattern, SearchOption searchOption, out string rootfolder) | ||
{ | ||
var directoryInfo = new DirectoryInfo(path); | ||
rootfolder = directoryInfo.FullName; | ||
return directoryInfo.EnumerateFiles(pattern, searchOption); | ||
} | ||
} | ||
} |
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