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Quake II RTX as a single commit.
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apanteleev committed Jun 5, 2019
1 parent 563de03 commit 9ae17fb
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10 changes: 9 additions & 1 deletion .gitignore
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Expand Up @@ -2,12 +2,20 @@
.q2pro/
.q2proded/
.baseq2/
rogue/
xatrix/
q2pro
q2proded
game*.so
*.swp
build/
/baseq2
shader_vkpt
./vkpt
./vkptded
*.exe
*.ilk
*.pdb
.vs
baseq2/*
*.dll
*.so
10 changes: 10 additions & 0 deletions .gitmodules
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@@ -0,0 +1,10 @@
[submodule "extern/zlib"]
path = extern/zlib
url = https://github.com/madler/zlib.git
ignore = dirty
[submodule "extern/curl"]
path = extern/curl
url = https://github.com/curl/curl.git
[submodule "extern/SDL2"]
path = extern/SDL2
url = https://github.com/spurious/SDL-mirror.git
97 changes: 59 additions & 38 deletions CMakeLists.txt
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@@ -1,64 +1,85 @@
cmake_minimum_required (VERSION 3.8)

include("cmake/HunterGate.cmake")
# ---------- Startup hunter -------------------------
HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.20.7.tar.gz"
SHA1 "a376088a679fbfbe3a2c330746801f1d47e51a37"
)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")

project(quake2-RTX)
set(Q2RTX_VERSION_MAJOR 1)
set(Q2RTX_VERSION_MINOR 0)
set(Q2RTX_VERSION_POINT 0)

PROJECT(quake2-pt)
# get short-hash
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE Q2RTX_VERSION_SHA
OUTPUT_STRIP_TRAILING_WHITESPACE
)

OPTION(CONFIG_GL_RENDERER "Enable GL renderer")
OPTION(CONFIG_GL_RENDERER "Enable GL renderer" ON)
OPTION(CONFIG_VKPT_RENDERER "Enable VKPT renderer" ON)
OPTION(CONFIG_USE_OPTIX "Use optix for tracing rays")
SET(CONFIG_OPTIX_DIR "" CACHE PATH "Optix SDK directory")
OPTION(CONFIG_VKPT_ENABLE_DEVICE_GROUPS "Enable device groups (multi-gpu) support" ON)
OPTION(CONFIG_VKPT_ENABLE_IMAGE_DUMPS "Enable image dumping functionality" OFF)
OPTION(CONFIG_USE_CURL "Use CURL for HTTP support" ON)
OPTION(CONFIG_LINUX_PACKAGING_SUPPORT "Enable Linux Packaging support" OFF)
OPTION(CONFIG_LINUX_STEAM_RUNTIME_SUPPORT "Enable Linux Steam Runtime support" OFF)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)

# ---------- Setup output Directories -------------------------
SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Libraries"
)

# --------- Setup the Executable output Directory -------------
SET (CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
"Single Directory for all Executables."
)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Bin CACHE PATH "Single Directory for all Executables.")

# --------- Dependencies -------------------------------------
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set( IS_64_BIT 1 )
else ()
endif ()

# --------- Dependencies -------------------------------------
hunter_add_package(zlib)
hunter_add_package(png)
hunter_add_package(jpeg)
hunter_add_package(sdl2)
#hunter_add_package(curl)

find_package(ZLIB CONFIG REQUIRED)
find_package(PNG CONFIG REQUIRED)
find_package(JPEG CONFIG REQUIRED)
find_package(SDL2 CONFIG REQUIRED)
#find_package(Vulkan)
#find_library(Vulkan_LIBRARY NAMES vulkan-1 vulkan PATHS "C:/VulkanSDK/1.1.85.0")
IF(WIN32)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELEASE} /MT")
ENDIF()

add_subdirectory(extern)

link_directories(.)

# Compatibility mode
find_package(ZLIB REQUIRED)
string(COMPARE EQUAL "${ZLIB_INCLUDE_DIRS}" "" is_empty)
if(is_empty)
message(FATAL_ERROR "Expected non-empty")
endif()
set(CMAKE_INSTALL_PREFIX ${PROJECT_BINARY_DIR}/install)

add_subdirectory(src)

IF(CONFIG_LINUX_PACKAGING_SUPPORT)
# https://cmake.org/cmake/help/v3.8/module/CPackDeb.html
set(CPACK_GENERATOR "DEB")
set(CPACK_PACKAGE_NAME "quake2rtx")
set(CPACK_PACKAGE_VENDOR "NVIDIA Corporation")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "RTX Remaster of Quake 2")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
set(CPACK_PACKAGE_VERSION_MAJOR ${Q2RTX_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${Q2RTX_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${Q2RTX_VERSION_POINT})
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64")
set(CPACK_DEBIAN_PACKAGE_SECTION "games")

set(CPACK_PACKAGE_CONTACT "http://nvidia.com/object/support.html")

set(CPACK_DEBIAN_PACKAGE_HOMEPAGE "https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/")

set(CPACK_DEBIAN_PACKAGE_DEPENDS "libopenal1, libvulkan1")

SET(CMAKE_INSTALL_PREFIX ${PROJECT_BINARY_DIR}/install)
set(CPACK_DEB_PACKAGE_COMPONENT ON)
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_ENABLE_COMPONENT_DEPENDS ON)

# Mark as shareware to be clear this is demo levels + RTX
set(CPACK_COMPONENTS_ALL shareware)

ADD_SUBDIRECTORY(src)
include(CPack)
ENDIF()
96 changes: 0 additions & 96 deletions INSTALL

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