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Modified Phaser.Animation.generateFrameNames to make it a static func…
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…tion (fix phaserjs#701)
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photonstorm committed Apr 10, 2014
1 parent d05ac48 commit fab18dd
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions build/phaser.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1064,7 +1064,7 @@ declare module Phaser {

complete(): void;
destroy(): void;
generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number): string[];
static generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number): string[];
onPause(): void;
onResume(): void;
play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
Expand Down Expand Up @@ -1635,7 +1635,7 @@ declare module Phaser {
rotationDirection: string;
sourceSizeH: number;
sourceSizeW: number;
spriteSourcesizeH: number;
spriteSourceSizeH: number;
spriteSourceSizeW: number;
spriteSourceSizeX: number;
spriteSourceSizeY: number;
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