Skip to content
forked from n64decomp/sm64

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

Notifications You must be signed in to change notification settings

ekizilyalim/sm64

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Super Mario 64

This repo contains a full decompilation of Super Mario 64 (J) and (U). The source and data have been decompiled but complete naming and documentation all of the code and data is still a work in progress. Decompiling the (E) ROM is also an ongoing effort.

It builds the following ROMs:

  • sm64.jp.z64 sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51
  • sm64.us.z64 sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce

This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the required assets.

Installation

Linux

  1. For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

  2. Install the following packages:

Debian / Ubuntu

  • git
  • binutils-mips-linux-gnu / mips64-elf (>= 2.27)
  • python3 (>= 3.7)
  • build-essential
  • pkg-config
  • zlib1g-dev
  • libaudiofile-dev

Arch Linux

  1. Install qemu-irix

3.a Options: 1. Clone https://github.com/n64decomp/qemu-irix to somewhere and follow its install instructions in the README. 2. Optionally, grab the prebuilt qemu-irix from the Releases section. 3. (Arch) Use AUR package qemu-irix-git

3.b (For options 1 or 2), copy executable qemu-irix from irix-linux-user to somewhere convenient with a relatively short path.

mkdir -p /opt/qemu-irix/bin
cp irix-linux-user/qemu-irix /opt/qemu-irix/bin

3.c Define QEMU_IRIX environment variable in your ~/.bashrc to point to this qemu-irix executable.

export QEMU_IRIX=/opt/qemu-irix/bin/qemu-irix
  1. Run make to build the ROM (defaults to us version). Make sure your path to the repo is not too long or else this process will error, as the emulated IDO compiler cannot handle paths longer than 255 characters. Build examples:
make VERSION=jp -j4       # build (J) version instead with 4 jobs
make VERSION=eu COMPARE=0 # non-matching EU version still WIP

Windows

For Windows, install WSL and a distro of your choice and follow the Linux guide.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Run clang-format on your code to ensure it meets the project's coding standards.

Official discord: https://discord.gg/27JtCWs

About

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Assembly 78.6%
  • C 20.1%
  • C++ 0.6%
  • Python 0.4%
  • Objective-C 0.1%
  • Makefile 0.1%
  • Other 0.1%