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#DMX Controller An open source DMX control suite made in Processing. - The furthest Processing has ever been taken (according to me, @ollpu)

###What it can do

  • This program works well with 'dumb' one-channeled fixtures, but it is also great for controlling RGB LEDs and moving heads.
  • In the near future, you will be able to make your own profiles for different, unique types of fixtures, but this feature is still under developement.
  • Robust memory system
    • Quickly make chases with automaticlly assigned steps, or create a custom chase that cycles through presets.
    • Presets can control all DMX values, including dimming, color, moving head rotation and other fixture specific data-types.
    • Master dimmer and master fade are implemented as memories so that any controlling input can easily adjust them.
  • Color wash -functionality
  • Pleasing graphical interface

###For developers Here are a few important things to know about:

  • The fixture -class
    • (FixtureDMX) in and out
      • If you want to control the fixture, change the in object and remember to change fixture.DMXChanged to true.
      • If you want to get display-ready data from a fixture, you can use the out object.
  • The fixture ArrayList wrapper (yes, we made our own wrapper to properly preserve IDs)
    • fixtures.get(id), returns a fixture object. This is your friend.
    • fixtures.add(fixture), adds a fixture to the managed ArrayList.
  • The SubwidnowHandler and SubwindowContainer classes and Mouse class
    • Yes, we made our own internal window handler. It's quite cool.
    • Yes, we made our own internal mouse capture handler. It is very cool. (Refer to CODER MANUAL/Mouse_class.md)
    • Can support any window class that fits certain requirements (uses reflection).
    • Please refer to the code of this (in GUI.pde), as it is farely complicated.
  • The memory class
    • Everything memories. (memory.pde)
  • There are loads of things to find and mess around with, go ahead and explore the whole software.
  • We've tried to make many of the elements as standardized as possible, so that you can use them in any Processing sketch.

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