- Download the engine from https://github.com/emawind84/SelacoVR/releases
- Extract the content where you want, possibly not in Program File where permissions are limited
- Take the ipk3 file from the game folder and place it inside the engine folder
- Run SelacoVR.bat or Selaco.exe
- Download the apk file and install it in your headset
- Find the app Selaco VR and run it; a new folder
Selaco
will be created inside thesdcard
folder (the game will crash). - Take the ipk3 file from the game folder on your PC and place it in the
wads
folder located inside theSelaco
folder - Run the game
README
In the release page you will only find the engine, in order to play you need to own the game. The game will default to VR mode but it can also be played in 2D mode (only PC version) by changing the cvar
vr_mode
to0
or by going inStereo 3D VR
and changing the3D mode
tonormal
.
You can place mods inside the mods folder and they will be loaded automatically.
If the auto load is not what you want, instead you prefer the gzdoom way of loading mods, by using a launcher or appending them to the executable, you can do so by appending the argument -noautoload
to the executable or by changing the cvar disableautoload
available under Miscellaneous Options
.
README
If you decide to disable the autoload is important that you still load the mod
selaco-vr.pk3
since it fix errors and improve the experience in VR
To get the most out of your Index Controllers, choose the Community Binding "Index Controller Bindings" by gameflorist in SteamVR. It makes the maximum buttons available for binding in GZDoom.
README
To access the game menu on PC the default button combination is
Main Grip
+B
and it can be changed in game, if it doesn't work the game is using the wrong layout, go inCustomize Map Controls
and change the layout to one starting withQZD
and don't forget to reset or update missing defaults.
Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
- https://store.steampowered.com/app/1592280/Selaco/ - Selaco on Steam
- https://selacogame.com/ - About Selaco
- https://selacogame.com/#team - Altered Orbit Studios Credits
- The ZDoom Teams - The team behind the engine this based upon.
- Emile Belanger - The developer behind the android porting.
- DrBeef & Teams - For the awesome work behind the VR port for the Oculus Quest device
- Altered Orbit Studios - The team behind Selaco game