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website update
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emeiri committed Nov 15, 2024
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Expand Up @@ -28,6 +28,12 @@ <h1> Perspective Projection </h1>

<iframe width="560" height="315" src="https://www.youtube.com/embed/md3jFANT3UM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<section>
<br>
<h3> Important note! </h3>
<p>The matrix developed in this tutorial is for a left handed coordinate system where the camera is aligned with the positive Z axis. This is why it may look a bit odd
if you are used to right handed coordinate systems. The GLM library is right handed by default so if you compare a GLM perspective projection matrix to the
one below you will see that there are two minor differences between the two versions. Once you've completed this tutorial try to develop the right handed
version as homework :-) </p>
<h3> Background </h3>

<p>We have finally reached the
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